header-langage
简体中文
English
Tiếng Việt
Scan to Download the APP
Partnered With:

Discussing the Behavior Patterns of Web3 Gamers from the Category of Traditional Gamers

Read this article in 11 Minutes
Understanding these different types of gamers will help developers structure their game designs, economies, and mechanics.
Original title: "  Interpreting the traditional four game player types, what can Web3 games learn from them? "
Original author: Sensei.p2e
Original compilation: TechFlow intern


Gamefi is still the devil in the Web3 sea Fruit, its ability to break the circle and absorb money may be able to open a new chapter for the next round of bull market, but its shortcomings are also obvious. This article mainly describes how traditional game companies classify and attract their players, what new types of Web3 games have brought about, and what we can learn from traditional games.


In 1996, Richard Bartle, one of the pioneers of gaming, divided gamers into four categories based on their psychology. What are these categories? Why are they important in Web3 game development? This is an article for gamers and game developers.


Psychology is the study of the mind and how it affects a person's behaviour. In video games, this translates to the way players think and interact within the game environment. Some gamers are very competitive, while others are not and just want to log in and chat with their friends.


Understanding these different types of gamers will help developers structure their game designs, economies, and mechanism.


So, in 1996, Richard Bartle created the "Bartle Taxonomy of Gamers"


He divides players into 4 groups based on how they behave in the game and who/what they prefer to interact with. Do players pay more attention to the game world or other players? Do players care more about plot or interaction?


Erwin. A and Brandon. D then created a series of questions and a scoring formula to further divide the players into these four groups according to Bartle's model:


Erwin. p>


1, The Achievers

2, The explorers

3, The socializers

4, The killers


Interpret the traditional four types of game player types, what can Web3 games learn from them?


1, The Achievers


This type of player is committed to Complete and collect in-game stats, records and items that are difficult for ordinary people to reach. Overcoming challenges and accumulating rewards are their main goals, and these players set their own goals and push themselves to achieve them.


Interpret the traditional four game player types, what can Web3 games learn from them?

< p style="text-align: center;">

They are also called "Diamonds". They may not be the best, but when it comes to completing and collecting quests, items, loot, and skins, they're your go-to guys, and their main motivation comes from being able to show off those achievements to other players.


For game developers, this type of game is the most ideal candidate, because they play your game with direction and purpose, The route to complete the game is their desired goal.


2, The Socializers


Also known as "Hearts", this type of player can Have fun interacting with their friends and other players in the game. The Socializers love helping each other and building community with others.


Interpret the traditional four game player types, what can Web3 games learn from them?

< p style="text-align: center;">

You see people who like to create teams and recruit players from all over for casual games, they are probably The Socializers, those who Players who use "world chat" are another good example.


They are more active in casual multiplayer games, but can still be seen in single player games, for example on social networking sites like Reddit and Steam community. A game that allows players to interact with players and create a community is more conducive to attracting The Socializers.


3, The Explorers


Also known as ''Spades' because of their love of Explore and discover the unknown. These players go where others don't and know things that others don't. They are the most curious players and love to hunt for easter eggs and unlock rare rewards.


Interpret the traditional four game player types, what can Web3 games learn from them?

< p style="text-align: center;">

They will study every wall in Elden Ring (Old Head Ring), they will also study COD (Call of Duty) Data for each gun. Obviously, they don't like time-limited games, and get bored quickly after experiencing the game's content and discovering its secrets.


4, The Killers


Also known as "Clubs". This type of player prefers to compete against other players rather than NPCs, they put their sweat and energy into competing with each other, they play games to dominate other players, you can see them at the top of the leaderboards in every game.


Interpret the traditional four game player types, what can Web3 games learn from them?

< p style="text-align: center;">

Most Killers have a friendly competitive spirit, but some are only concerned with getting his own entertainment met in PVP, so Will go to great lengths to ensure victory, just like those who use cheats. For game developers, having Killers-level players in the game drives in-game competition.


While this model is the gold standard for game development today, it has limitations due to the evolution of the game and its mostly MMORPG-oriented structure.


Advancements in gaming and technology have led to new player types, which brings us to a fifth player called:


5, The Earners


Thanks to blockchain technology and Web3 games, players can now earn money by playing games.


These games are the same as other normal games, but with the added advantage that you can own your game items, as well as explore and find items, reach the ranking Top the leaderboard or just do simple daily tasks to earn money.


Pioneers and good examples of such games are Illuvium, UndeadBlocks, PlayBlank, AxieInfinity, Stepn. The Earners are players who are solely focused on making money playing the games that have created a thriving economy for The Earners.


They are motivated by high income opportunities. Although they mostly appear in NFT games at present, The Earners also act as game account sellers in traditional games, and for Characters who provide paid services to ordinary players appear. In Web3 games, they mostly appear as academics.


Here are some notes about the Bartle model:


- Players don't just exist One genre, but features of several genres, one more prominent than the others

- A game does not necessarily have all types of players to be successful.


Original link


Welcome to join the official BlockBeats community:

Telegram Subscription Group: https://t.me/theblockbeats

Telegram Discussion Group: https://t.me/BlockBeats_App

Official Twitter Account: https://twitter.com/BlockBeatsAsia

举报 Correction/Report
Choose Library
Add Library
Cancel
Finish
Add Library
Visible to myself only
Public
Save
Correction/Report
Submit