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Ethereum virtual world Cryptovoxels: the investment logic behind 30 times land

Read this article in 37 Minutes
Geekman: in June 2019 I compared the land in Cryptovoxel to the land in airbnb, which is now up 30,000 percent. Now I still bullish Cryptovoxel in the land!

The investment logic behind the cryptovoxels-30 times land on ethereum
The original source: DappReview


Takeaway:Cryptovoxels is an interesting concept and hardcore NFT block chain game, DappReview had to dig a well want to take some ink play of the game. This time we translate the 6,000-word article by Andrew Steinwold, who has been playing the game since last June and has set an example by investing in lots of land that has now risen 30-fold in price. In this paper, Andrew reviewed and analyzed the success factors, future prospects and investment logic of Cryptovoxels from multiple dimensions.

By Andrew Steinwold
Translation & amp; Editor: DappReview newsroom


Note 1: this article does not constitute investment advice and is solely the opinion of Andrew Steinwold.
Note 2: the content of this article is long. In order to ensure the readability of the translated text, many paragraphs are free translation. If you want to read the author's original English content, please refer to the link at the end of the article.


以太坊上的虚拟世界 Cryptovoxels - 30 倍地皮背后的投资逻辑

Cryptovoxels is a rising star that will one day be transformed into the most influential virtual world on ethereum. Its developers are cash-strapped, developing from a low-cost approach, allowing the game to grow organically. This cautious and conservative approach is not uncommon for industries in the early stages of development, such as NFT today. Happily, Cryptovoxels has found a niche in the cryptographic art community for its products and markets. The future "money landscape" of encrypted art community is hard to imagine, and it is likely to lead to a new era of art history. If Cryptovoxels can don't forget to keep in mind the mission, his mind foot Decentraland (DCL), won the etheric fang highest valuation of virtual world is not just a dream!

In June 2019, I wrote a blog post about why I was bullish on Cryptovoxels. In a short paragraph, I specifically analyzed whether Cryptovoxels was a potential investment opportunity. At that time, I had compared the land in Cryptovoxel to the airbnb token, and as you know, it had gone up by 30,000 percent. So, now I can say without fear of a slap in the face, I have long bullish Cryptovoxel land, now still bullish! Next, I would like to talk with you more deeply about my thoughts on Cryptovoxels.

What is a Cryptovoxels?

Cryptovoxels (hereinafter referred to as CV) hopes to build a virtual world based on blockchain. In short, it's a completely open, free-to-play sandbox game where players can do whatever they want without having any goals or quests. To learn more about the game, visit:https://dapp.review/dapp/750/Cryptovoxels

At the beginning of the creation of

Ben Nolan is the founder of Cryptovoxels. He really has a handle on business projects. It's not easy to build a virtual open world on ethereum. Before the CV online, Decentraland (DCL) is on the market only homogeneous project, actually said CV, had not been changed from DCL also. Since Ben Nolan worked at the DCL for a while, I thought he must have personally learned the pros and cons of the DCL and applied those lessons to the development of CV.

Ben didn't quit his job until he launched CV. He spent his spare time developing projects. He knew it was a new and challenging project that didn't require a lot of money. Many of the money owners waved at him, but he refused, in order to be free to create, he refused to money corrosion. The advantage of this grassroots approach is that he can maintain control of the project and make all the key decisions on his own. Without huge team expenses and office rent, Ben managed to get the Cryptovoxels out of his garage (nicknamed Cryptovoxels garage) after work. His fundraising model is smart, and the amount of money raised grows as the platform grows.

There is a cap on the amount of land in the CV (3,026 in the original city), some of which he sells every few weeks. At first it was slow and cheap. Newly released land often doesn't sell, and as more players join the game, it sells out every time new land is put on the market. As the number of users increased and the demand for land continued to increase, Ben duly raised the price of the land, which also made his wallet bigger and bigger. I knocked on the blackboard. Since Ben only raised the price according to the number of users, he avoided the price of the land being so high that the users were kept out of the market. Current sales are enough to keep the project running for more than two years.

以太坊上的虚拟世界 Cryptovoxels - 30 倍地皮背后的投资逻辑

A year after CV went live, Ben finally resigned and all in joined the development work. In the second half of 2019, Ben cleaned up a room at his home in Auckland, New Zealand, as an office. It wasn't until January this year that Ben hired Marcus, his first full-time employee, that the polished commander would occasionally ask friends to help him when he was too busy. It's hard to believe that product development can be done this way. The normal process is to bring a white paper or powerpoint to draw a pie for an investor, then use the alms to rent an office and stuff a few employees into the room.

But what is most surprising is that even today, Ben is still unbowed. There were countless checks in front of Ben, some from private funds, some from venture capital firms, none of which caught Ben's eye. He is committed to self-financing to maintain creative freedom and to grow and profit in the way he likes. For example, the vc would encourage Ben to cash in his CV and let users pay a monthly fee for the platform. Fortunately, Ben stuck with his slow, steady growth and was rewarded early on.

The status quo

Let's take a closer look at some of the factors that make Cryptovexels successful:

The product fits the market

NFT artist's stage

Social space

Ease of use

Easy to build

Realizable way


Product-market Fit

Product-market Fit is defined as having a Product that meets a specific and large number of needs in the market. With the rapid development of the cryptography /NFT market, more and more users start to hold NFT, and they are in urgent need of a platform to expose their NFT, and Cryptovoxels has developed products that meet the needs of the market and users. Collecting desire is etched into human DNA, and people have come up with the following reasons for it:

To show yourself

pleasure

practical

investment


Players in the virtual world to show the collected NFT, both face and tickets, do not exactly fit the above several reasons? Think about it:

If you want to show yourself, you can envy others with a boundless CV;

If you are an NFT collector, you can show the treasure of your town house NFT in your CV;

If you're a pragmatist, you can build anything creative on your own land with handy things.

If you're only here to invest, it's great to hang out and have your gadgets bought.


On this basis, CV platform can serve the whole NFT ecology.

NFT artist's stage

In fact, among the NFT community, the cryptographic arts community has been the most enthusiastic in embracing CV. Every cryptographic artist wants the best possible exposure for his or her work. The buildings in CV are very intuitive. Users can build a simple pavilion within an hour and place their own NFT artworks in it. It is also a simple art exchange where other users can buy your works directly. The network effect of cryptographic art is explosive. As more and more artists enter CV, more and more buyers will be brought, and new liquidity will be generated continuously. These cryptographic artists are like viral machines, they can always create beautiful pavilions in the game and post them on social media. Once fans see it, they will be attracted to join CV. As more users join, social connections will occur, and a series of new dynamics will be born.

Social space

CV is also a social space: it can be a 3D version of Facebook, if you like. Here, instead of a home page, everyone has a piece of land where you can put whatever you want. People can also meet in the online world. For example, Gangam Art Clut, created by user Conlan, is a gathering for anyone around the world who loves encrypted Art. Parties are an amazing use case that can scale into many verticals. There has been a lot of discussion about online demonstrations. As the number of users continues to increase, I can foresee that users of various NFT projects will gather to discuss their collections: Axie users can base on the Axie community, Cryptokitty players can gather in the Cryptokitty community... Trust me, as a social tool, people will always find new ways to play with CV.

Ease of use

Cryptovoxels is cross-platform. In the past, video games were limited to a single platform. When I was a kid, I couldn't play call of duty with my friends because they had a PS3 and an Xbox 360. In recent years, these games have only begun to be released on as many platforms as possible: PCS, xboxes, PS, smartphones, and so on. The cross-platform nature has led to an explosion in the number of game users. Games with hundreds of millions of users, such as fortress night, minecraft and rocket league, have also been successful with cross-platform support. CV can be logged in via web pages, VR devices and even smartphones. Cross-platform logins are great for getting started. Web pages and smartphones alone have opened doors for the vast majority of the world's population. All the user needs to do is open the web page, click "enter the world", and there it is.

Easy to build

It's very easy to build things online. Minecraft had 74 million monthly active users in December 2017. This is due to a number of factors, but multi-platform applicability and the simplicity of building things is the main reason. Like my world, CV is open to all. It takes great skill to create incredible pieces like the following, but most users can build simple structures quickly.

以太坊上的虚拟世界 Cryptovoxels - 30 倍地皮背后的投资逻辑

(Devil, artist/virtual world architect)& NBSP;

以太坊上的虚拟世界 Cryptovoxels - 30 倍地皮背后的投资逻辑
(Alotta Money, artist/virtual world architect)& NBSP;

It's a huge advantage to be able to build things quickly for the small white user. Some platforms have a surprisingly high threshold for construction, so you can only bypass 3D modeling or programming skills.

Realizable way

The most sticky platforms/games tend to allow users to make money in some form. Minecraft allows users to own their own servers, and as owners, they can sell digital products or memberships. Roblox goes one step further, allowing anyone to build a complete game on their platform and monetise it as they see fit. Fortunately, because Cryptovoxels is designed to be very open and connected to ethereum's global financial infrastructure, it allows users to monetise their in-game assets. As I've said, cryptographic artists can sell their NFT work directly online, but there are other ways to make money. The first consistently profitable model created by the CV team was the character's skin.

以太坊上的虚拟世界 Cryptovoxels - 30 倍地皮背后的投资逻辑
(Cryptovoxels user MJMoonbow)

Anyone can make character skins and sell them on the open market. We also see that users can rent land from other players. CV user Conlan developed an interesting model, buying a set of adjacent sites and using them to develop a core theme, like a real estate developer. He created an interesting theme with the addition of townhouse land in Gangnam, which made the area so popular that land prices rose. After gangnam became popular, users began renting land in the area, which developed into another way to make money.

It's still too early to make money on the Cryptovoxels platform, but we'll continue to see different monetization experiments as it evolves. One interesting approach is the built-in game on the CV platform.

The coming

The game within the game


I believe that at the next stage of CV's development, mini games will be built into the building. Once users are able to play a lot of games around the world, Cryptovoxels' capabilities will increase by orders of magnitude. These games will start out simple, but as time goes on and the number of games increases, the gameplay and complexity of the games will increase. There has been talk of creating a shooting game that allows users to shoot blocks, as well as building simple casinos. If Decentraland is a guide as to what to build so Bence Varga (Decentraland a mini game developer) game shows what will happen.

以太坊上的虚拟世界 Cryptovoxels - 30 倍地皮背后的投资逻辑

In order to further illustrate, the overall look great game is Decentraland several LAND group in the virtual world. If my understanding is correct, Bence Varga has created a game engine that allows users to move perspectives in a seemingly vast world, but the actual "physical" space of the game is small. If this technology were ported to Cryptovoxels, there would be almost no limit to how the game could be built.

In the future

What is the future for Cryptovoxels? As the saying goes, "software is eating the world," and that includes our physical world. Every day, it seems, more people live, work and play in completely virtual environments. Many people can work comfortably at home on a single computer. Everyday entertainment, such as streaming programmes, listening to podcasts or playing games, can be obtained by simply using a connected device. These broader macro trends, such as the rise of remote work and social acceptance of gaming, are positioning platforms such as CV perfectly to gain significant value over the next few years. In my view, these platforms represent the first iteration of the virtual world.

Virtual worlds (Metaverse) 1.0

I believe the missing ingredient in a real virtual world is the blockchain. Blockchains such as ethereum allow for digital scarcity and true ownership of digital assets. True ownership of assets gives people the confidence to invest more time, money, and energy in their interactions with the virtual economy and environment. Most importantly, it also allows developers and users immediate access to ethereum's pre-established global financial system. Because of these benefits, users and developers will invest more time and money to create larger, more robust virtual economies. This is the dawn of the true virtual world 1.0. I don't agree with the idea that real virtual worlds can exist based on non-blockchain assets, but that's another story. Now that I've explained all the reasons why I'm bullish on Crytovoxels, I'll go further and explain my reasons for buying a particular Cryptovoxels site.

Personal investment position

Obviously, I am bullish on Cryptovoxels for a long time. Over the past year, I've been slowly gaining ground on Cryptovoxels maps. I have never sold a piece of land and value the long-term value of NFT and the virtual world more than the immediate profit. And Cryptovoxels seems to be leading both markets.

以太坊上的虚拟世界 Cryptovoxels - 30 倍地皮背后的投资逻辑

Back when I first made the investment in CV, I firmly believed that height was an important parameter of the game land. To that end, I bought some adjacent land near Frankfurt (the in-game area), because that was the block with the highest height cap in the game. At that time, no one was stupid enough to buy just one piece of land from Ben (the head developer) for more than an ETH, except me. There was a little bit of a stir at the time when I threw a lot of money at bidding for the land, but I always believed in my point of view, now look back at 1ETH admission price is really sweet! You know, the price of land in Frankfurt has gone up to between 30ETH and 200ETH (January/February 2020).

The land on Elite Throughway 10 and 8 was sold for 30 ETH
The land at 2 Cash Road is part of a Playa bundle worth 500 ETH, but costs 200 ETH separately


This parcel should be the most valuable Cryptovoxels at present, why do you say so? First, it contains the largest number of adjacent land, second, it is also the highest average height of the land bag, in the 12 adjacent land has 9 height more than 18! Although other land bags contain higher ground, they are not adjacent and are owned by different players.

I also found that since all new players entered The game from The Center (underlined in red below), The land around The "Center" would be worth every penny.

以太坊上的虚拟世界 Cryptovoxels - 30 倍地皮背后的投资逻辑

Buying land around the center of the world wasn't easy, and since most of it had already been sold to other players, I had to look for opportunities in the secondary market. I was looking at four adjacent sites, three of which were right in the middle of a new player's path. I am confident that sentiment in these areas will rise. I spent 1-2.5ETH on these four sites respectively. The good news is that recently land around the world center has been selling for between 29.5ETH and 35ETH.

The Buffer Crossing sites 2 and 4 were recently sold for 29.5 ETH
Land at Score Fork 1 was recently sold for 35 ETH


After a few months of acquiring these "really sweet" sites, I decided to do a comparative analysis of the valuation of the sites. My intuition turned out to be absolutely right. The sites above the upper limit of height, as well as those around the center of the world, are of the highest value.

Personal investment plan

In order to realize the great vision of the virtual world (Metaverse), I decided to create new businesses and experiences on the land. My goal is to successfully generate revenue in the virtual world in the next three years. Need to clarify that when I said I to the virtual world, he can be any virtual world based on block chain, including CV, Decentraland, Sandbox, Somnium Space and so on. The ultimate goal is the virtual world, so it doesn't matter what platform we use to achieve that goal. I have a strong feeling that these platforms will eventually converge, just as the internal networks of the early days slowly coalesced into the Internet that now connects the world. I also want to say that when I talk about "revenue-generating" businesses in the virtual world, I mean any game or activity that brings in money in a sustainable way. If a business can make $100 a month for sure, I think that's a huge win, because it means a fundamentally stable business model can work well in a completely virtual economy.

Trading market activity


As of this post (February 2020), the market has exploded as trading volumes have increased. The monthly transaction volume at the beginning of 2020 has reached a staggering USD 378k.

以太坊上的虚拟世界 Cryptovoxels - 30 倍地皮背后的投资逻辑
(monthly Cryptovoxels sales history, February 14, 2020 at nonfungible.com)

There are lots of high-volume land deals. Earlier this year, some notable deals included:

29.5ETH (value USD 5,500 at time of transaction)
29.5ETH (value USD 5,500 at time of transaction)
30ETH (transaction value USD 6,400)
30ETH (transaction value USD 6,400)
35ETH (transaction value USD 7,500)
50ETH (transaction value USD 10,000)
52ETH (transaction value USD 8,500)
119ETH (transaction value USD 25,000)
500ETH (transaction value USD 110,000)


What else needs to be done?

There are so many things that need to be done in order for the future to happen. The CV team also needs to grow and continue to grow with the NFT market. There needs to be a big increase in the number of users from the current 460, and I hope that new users won't be scared off by the price of land, and that more land can be developed unexpectedly in the original cities. CV needs to continue to be a hub for NFT collectors and players. Users of different games and collections need space to meet, partner and display their assets. It would be amazing to have a Gods Unchained championship in CV, or to be able to team up with Axies users and fight in real time. CV in particular needs to maintain the leading position of NFT art. It is clear that NFT art will grow into such a huge industry that it will even be able to compete with the traditional art market in the future, so continuing to encourage artists to create in CV is a must. If all of these things are going to happen, CV has a good chance of becoming part of the virtual world boom in the future, though we should keep in mind that we're not even the first NFT players in the virtual world. Decentraland already has 3500 users, compared with 460 CV. We're still in the very early stages, and there's a lot more to do, but now seems to be the best time to have a real virtual world, both in terms of technology and timing.

------------------------------------

DappReview translators according to:

To build block chain's version of "second life", "my world", or is it the number one player in the display of the virtual world, many block chain + games practitioners are endeavour, Decentraland, Cryptovoxels advance wave upon wave, in the past two years, I believe in the future there will be more join the team. The ideal is good, the reality is tough, and with most of the products currently being completed and developed, it's far from being a fully experienced, playable game, let alone a big, distant story. The path between reality and the ideal needs to be well thought out by practitioners. The author of this article, Andrew, is certainly an optimist, but it's also possible that the butt decides the head.

Cryptovoxels so far from the point of view of DappReview, development team and the community, in the end the game is likely to stay in a state of hardcore and niche, after all, for most of the players will not create architecture, can do, that is, into the game for all kinds of art and architecture (if too lazy to go to the, can let the Orange Book article "house prices 3 piece/flat city, people here call it the city of charm" take you to find out), We're conservative about whether it's likely to make the game more playable as UGC content increases.

For those of you who have read this article, you may want to buy some land and earn 30 times as much as the author. Please keep your hands to yourself. Go to the website, take a walk through the Discord community and make your investment decisions. If you really like it, there's nothing wrong with buying anything. If you just want to make money, understand what you're buying and take responsibility for your decisions.

Text link:https://andrewsteinwold.substack.com/p/cryptovoxels-investment-thoughts

Source:weixin.qq.com




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