Original title: "Realmverse is coming! The potential of Loot that subverts the game concept will be unlocked"
Original source: D1 Intern's Newsletter
Original author: D1 Intern
On the other hand, judging from the released NFT assets and the market value of TokenLORDS released so far, D1 Ventures believes that the project is undervalued. With a near-term delivery milestone approaching, Realm has the potential to become the most influential Loot metaverse game project (if not the only one). After all, for Loot holders, after experiencing Loot subverting people's imagination of NFT and Mint's several useless Loot derivatives, they finally ushered in the first Loot derivatives with playability and economic benefits. on-chain games.
The Realms team started as a hackathon, and the goal at the beginning was only for the Loot ecology ( Loot and its derivative assets) presents a dashboard related to data graphs. Later, Bibliotheca's team joined, and its vision became "to help continuously expand the hyperverse on the chain based on interactive meta-games on the second-tier chain."
As a derivative of Loot bag, the initial asset issued by Realms is 8,000 Realm NFT plots. This is a series of kingdom city-states, and each Realm NFT has Their own unique geographical location: they are either cities or regions, or adjacent to river waters or ports; each Realm is rich in different mineral resources, and there are a total of 22 different combinations of Resources (resources), the amount of each resource (Scarcity) varies; in addition, 50 Realm NFTs also hold 50 Mythic Wonders (Realms with Wonders will tax other Realms), such as the Chaos Pantheon, Azure Reliquary, and Altar of Providence.

Game screenshot
8000 Realms, that is The main place where future Lootverse games will take place, and the main productive asset that will continue to inject liquidity into this ever-expanding Lootverse. The game goal of Realms Lords (Realms NFT holders, also known as Lords & Ladies) is to build their own territory, form alliances, and harvest Resources (resources). At the same time, as the lord of Realms, you have to build your own army, defend your territory, and prevent raids and resource theft by other countries.
Any game must be able to run continuously and stably There is a well designed economic system. By analyzing the four important links of production, accumulation, transaction and consumption in the game system, it can be judged whether there is a demand for game item transactions in the game, whether the asset supply speed and asset consumption requirements have reached a dynamic balance, and whether the entire system can be expanded to a higher level. Larger, attracting more participants or players to enter.
We see this possibility in Realms.
There are two main assets in Realms, LORDS and Resources. The former is a native Token, in addition to the governance function, it mainly serves as a trading medium for various assets, props and equipment in the game, while the latter is the general term for various resource Tokens with different functions/usages in the game. Resources, these Resources (resources) are based on different usage scenarios and participate in different gameplays. Players need to deploy existing resources to maximize productivity output through resource exchange and trading in the market.
Among them, after Realms' "Settled" is completed (it will be launched after the StarkNet mainnet launch in 2022 Q2 Settling), Realms NFT will start to issue 100 pieces per day Mining speed Produce various mineral resources throughout the territory of the country. For example, a Reamls NFT with multiple resource attributes (as shown below) can mine 100 pieces of coal, 100 pieces of iron wood, 100 pieces of ruby, 100 pieces of stone and 100 pieces of wood, and if your Reamls NFT only has 1 type of wood, you can only mine 100 pieces of wood per day.

LORDSToken also passes Reamls NFT staking (The Journey stage in Realms ) and the release of the in-game mechanism in the later period. Among them, Reamls NFT staking will release 10% of the total supply, and it is also the main source of circulating Token in the early stage. The first 10 Epochs release 625x $LORDS per Realm every week, and Gradually decreasing over time, currently at Epoch14, releasing 350x $LORDS per week. The release ratio of the in-game mechanism in the later period is 57.5%, and the release will be completed within 2-5 years. The specific details will be adjusted based on the supply and demand of the later game. Other parts include Bibliotheca Treasury (22.5%), LP incentive (5%) and developer fund (5%) releases.

Considering that the project is still in its early stages, there is currently no usage scenario for Token, but with the recent important functions and The product is delivered online, and it is expected that LORDS Token will rise to a certain extent.
The initial mining speed of each Resource (resource) is 100 pieces per day, which is also the mode of supply. If you want to increase the mining speed, you need to upgrade the mining speed. The mining upgrade of different resources needs to consume a specific amount/type of Resources (resources), while higher-level upgrades require additional steps to complete, such as completing specific Rare loot NFTs won after the expedition, these are opportunities for ordinary players to participate.
If it is relatively simple to upgrade mining props to improve production efficiency, then building and governing the country is a more difficult task , it not only needs to consume a lot of Resources (which means spending costs), but it also requires the lord to balance the expenditure of various infrastructure constructions, and directly affects the level of productivity in the realm (Realm).
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In the Realm strategy game, each lord (Realm holder) changes the population structure, productivity level, military capability and happiness of the country by building various infrastructures in its own territory, and then affects these The numeric level of the attribute.

For the lord, every new building in the territory will The data of the above dimensions have an impact:
For example, building a Royal Reserve will add 5 units of food and 5 units of troops, while consuming 10 Unit population; army building can improve military defense capabilities, help improve competitiveness, protect the country's resources and even plunder other countries' resources, but the army needs to consume a lot of food, which is about 100 times the population;
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Building 1 unit of housing (housing) will increase the population by 100, and the population as a labor force can increase the country's productivity level, but 100 people need to consume 1 unit of food, and the population also needs to have The supply of food and culture, once the supply is lacking, will reduce the happiness of the country, thereby reducing productivity;
It is worth noting that the population represents the country's Whether it is creating an army or building urban infrastructure, population is needed, and population has a direct impact on productivity. At the same time, food and culture are the necessities of the population. Every 100 people need 1 unit of food and 1 unit of cultural support. Once food and culture are lacking, happiness will decline and productivity will still be affected.
Happiness is crucial to a country's productivity improvement, and happiness values are affected by food and culture. Both the army and the population need food supply. If there is a lack of food, happiness will decline. For a population, happiness decreases at a rate of 1% for every 100 people who suffer from lack of food or culture. Likewise, a country rich in culture or food will increase its happiness, which can be reduced from an average of 100 to 50, and can increase to a maximum of 150. That is to say, the lord can't blindly expand the population, but also needs to provide sufficient food and supporting cultural facilities (building infrastructure such as playgrounds and theaters) for balanced development in order to increase overall productivity.

game visual effects sneak peek, source SECRETIVE
Army is the essential infrastructure of a nation, used for raids, defenses and expeditions. After the Realm "Settling phase" starts, the pledged Realm will start to produce resources at a rate of 100 per day, receive once a week, but only 75% can be withdrawn each time, and the remaining 25% will be deposited Vault. This part of resources is also the key point for countries to launch military wars to compete for wealth. The lord can improve his military capability by creating more military buildings. The stronger the capability, the stronger the plundering ability, and then he can obtain more wealth by plundering other countries' resources. On the other hand, even if you don't want to participate in plundering wars, you also have to cultivate your own army to defend the 25% of resources from falling into the mouths of other countries. However, although the development of the military can improve combat effectiveness and accelerate the accumulation of wealth, the army needs to consume 100 times the food of the population. Too many troops will crowd out the labor force space, which in turn will affect the improvement of the ability to extract resources.
As the most important asset in the game, almost all activities/playstyles in Realm revolve around Resources (resources), whether it is building a country or carrying out military Both national defense construction and productivity improvement require the consumption of a large amount of various resources, and a country's own resources are limited. Therefore, for the lord, it is necessary to reasonably balance construction, productivity, and military defense expenditures in order to maximize the economic game.

Realms ecological asset circulation
The following are some official strategies for reference:
Use available resources for resource extraction upgrades and defensive measures to maintain military defense and productivity within the territory Construction;
Maintain the level of happiness in the territory and maximize the output of currently available asset productivity;
Sacrifice the happiness of the population (and resource production) to build buildings, increase the army limit to plunder other countries' resources;
Maintain the labor force population and provide it with sufficient food, housing and cultural supplies to increase the labor force available for production.
There are a total of 22 different rare resources in Realms. According to different attributes, each Realm distributes different resources, ranging from common stone, coal and wood, to rare gems, mithril and dragon skin.

For the lord, whether it is upgrading mining tools to improve productivity, or building Countries require various resources in different amounts. Generally speaking, each Realm only produces one or two types of mineral resources unique to the region, which creates a huge demand for resource transactions.
In order to meet the transaction needs of players in the game, the development team created an AMM DEX, which uses the StarkNet layer-2 technology solution, and its low enough transaction costs can not only solve the The scene of frequent transactions of in-game assets also provides ordinary gamers with the possibility of instant exit. As the native governance token in the game, LORDS also acts as a trading medium for in-game resources. Any player can sell the obtained resources in the DEX in exchange for LORDSToken to obtain instant liquidity. According to the official statement, the LP liquidity reward plan will be launched in the future, that is, Token rewards will be distributed to LPs that provide liquidity for resource trading pairs such as Wood & $LORDS, Mithral & $LORDS, etc.
In addition, other usage scenarios of LORDS include: NFT Marketplace trading medium, casting Lords and ladies pfp, extracting Loot bag, and threshold holding for entering the game Proof (players need to hold a certain amount of LORDSToken to enter the game).
As a derivative project of the Loot ecology, D1 Ventures believes that With the strong game development and practical problem-solving capabilities of the team behind it, the community potential after extensively absorbing third-party independent developers, a well-designed in-game circular economic system, and a mechanism that lowers the barrier to entry and expands ordinary players, Realms has potential Become a next big game on chain.
Realms core developers started at the earliest hackathon, and then Bibliotheca team joined , the current core development members have expanded to include lordOfAFew , RedBeard, LevelsOfDescription and MikeNAnd many other developers who are active in multiple communities.
As one of the most influential developer communities in the Loot ecosystem, the project has naturally won the Loot publisher dom and The Genesis Project (for Loot) Support from the developer TimshelXYZ. dom and Tim Shel himself have also been supporting the construction of the Loot ecosystem, and have reposted relevant content many times. Tim Shell's own project, The Genesis Project (for Loot), will also be integrated into the Realms ecosystem.
Realms initially adopted the arbitrum layer-2 expansion solution (Alpha was deployed on Arbitrum). After a period of practice, it was found that although game transaction costs can be reduced, it is still Not the best solution for high-frequency trading scenarios of in-game assets, while StarkNet can reduce transaction costs to a lower level, and there is no up to 7-day withdrawal process. In February of this year, the Realms development team also received support from the StarkNet team. Not only did they receive a grant of 5ETH from StarkWare for the development of ERC1155 AMMs, but also the head of the StarkWare ecosystem Louis Guthmann participated in space many times to discuss the possibility of developing Lootverse games in StarkNet.
Realms discord currently has a total of 6600 people People, in addition to some asset holders, there are also a large part of game enthusiasts and independent game developers. The speeches on various channels are very active, and many released game methods even come from discussions in the group.
Realms is an open metaverse game on the chain. For third-party developers, if they have good ideas and gameplay, they can directly use it in the form of NFT Issued in Realms, you can get the due rewards. This is also the core advantage of Web3 games, which can expand the gameplay through direct monetization of assets, which gives thoughtful developers a strong economic incentive to create new game models and player creations, which in turn will create more ecological tokens for the game. much demand. This is a natural impetus to the innovator's dilemma to create games that evolve and have longer half-lives.
The new asset is equivalent to a DLC expansion pack, which can expand the game's richer playability. For example, developers can issue assets for players to explore and upgrade, and players can equip their own characters after purchasing. As an important feature of the open metaverse, the right to creation means unlimited possibilities. Players in metaverse games can get rid of the gameplay designed by the game designer and explore their own way of life. Just like the real world, players can create their own Its financial system supports players to trade freely, and its physics engine should allow players to reach different locations and even redefine the map through their own creation. It can be said that in addition to the core team, the playability and future potential of Realms games depend on the imagination of the third-party development community.
An existing case is Crypts & Caverns. This project was originally released as a Loot derivative map. Initially, the sales were dismal. After being integrated into the Realms ecosystem, Sold out in a short period of time, the reserve price has also risen. Crypts & Caverns NFT mainly provides for the game: unique coordinates waiting for players to explore and navigate; view the location of Realms and neighbors; explore the distribution of crypts and caves in land and sea; use it to browse high-fidelity Realms for generating these The heightmap is CC0 and can be downloaded for free.

While the initial release of Realms was an 8000 lo-fi territory map ( Black and white map on the left), but future possibilities depend on the imagination of the developer community and players (lower right is the high-fidelity map released by the Crypts & Caverns team, upper right is the
Proceeds from The Bibliotheca DAO will be used to maintain and expand the developer community The Bibliotheca The goal of DAO is to guide the development of the first open source MMOCCG (massively multiplayer chain composable game) knight-themed strategy game Realms based on ZK-STARKS (StarkNet). The Bibliotheca DAO will stimulate the ecology by releasing LORDS grants Construction, The Bibliotheca DAO's income will come from:
Each extraction of the items in the Loot bag will generate a part of the fee, which is denominated in Lords and flows into the DAO
Realms NFT native trading market will be denominated in LORDS, all transactions will charge a 5% commission, the commission Will flow into DAO to continue to build the network;
In each Resource (resource) plundering battle, the winning party will get a part of the Resources (resource) income reward Will be transferred to DAO.
In terms of underlying technology, Realms solved the long-standing problem of high transaction costs of game assets on Ethereum.
Realms has adopted StarkNet's second-tier solution to create a native NFT market and an AMM in-game Resources (resource) DEX, which not only solves the in-game Asset trading needs, and StarkNet's extremely low transaction costs are very suitable for high-frequency trading needs in game scenarios.

Among them, NFT Marketplace is The game's native trading market is mainly used to trade in-game NFT assets, including Loot, C&Cs, Genesis Adventurers, and Mana. AMM DEX is mainly used to trade ERC1155 Resources (resources) items in the game, which is convenient for players to trade Resources (resources) and obtain instant liquidity.
According to official introduction, after the Starknet mainnet is launched, Realms will support refining Loot Bag NFT, and each refining will consume 25 LORDS, that is to say, a Loot Bag can be refined into A single ERC721 Token, these Tokens are used as utility assets in the game, which can be used for transactions, game props and equipment on your own characters.

As the metaverse project with the highest degree of completion and the strongest comprehensive strength in the Loot ecology so far, Realms is the holder of the Loot bag Practical scenarios are provided, and the extracted items can be used as game props or equipped with powerful equipment for your own characters, or if you are really not interested, you can also sell them to other players in its native NFT market to earn income.
Unlock the game scene of Loot Bag, which will be The game brings the first batch of crazy seed users to power the cold start.
Cold start is very important for new projects, but in the long run, how to attract more ordinary players and continuously increase the growth rate of new users is also very critical.
A holder of a Loot bag or Realms NFT block may be very happy to play this game, because they have a first-mover advantage and can get better Resources (resources), but a game that cannot expand ordinary players cannot be maintained for a long time. A good game must constantly update the game's playability and increase player participation.
So, how much is the participation cost of an ordinary player? What can normal players do in a Realms game?
Realms reduces the participation cost of new players to low enough, anyone with LORDS Token holding proof (note: only need to hold A certain amount of LORDSToken (no need to consume) can cast a character (Character) to participate in the game for free at a very low gas fee cost. Players can choose their own race and gender. Once selected, these parameters will be recorded and stored on the chain forever.
Once you have a character, you can participate in the treasure hunting mission in the game. After you get Resources (resources) and corresponding special items, you can use them to make synthesis Assets, this production process is called craft, need to destroy other resources and items, they are relatively difficult to obtain, or have a high degree of scarcity, and have special effects on the Lord Realm, so players can put them on the market Sell for profit.
Realms wants to reach a wider audience into the game, targeting 1 million gamers.
Since its launch in September last year, Realms has experienced critical The development stage of Realms is currently Epoch 14 in the stage of Realms The Journey, and the next stage will be a key stage in the development of Realms. The quality of its deliverables will directly affect the player experience, and it is crucial for games on the chain - to provide in-game assets Token provides real usage scenarios:
Special attention should be paid to the upcoming delivery nodes:
Forging Lords & Ladies PFP, Realm holders can forge King/Queen PFP, which will consume a certain amount LORDSToken;
Settling Game on StarkNet, the expected time is late Q2, when Resources (resources) mining will start, and countries will also focus on the exchange of resources Plunder and protection begin to compete;
NFT Marketplace is online for trading Realms, Crypts, Loot and other NFTs;
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AMM DEX is online and can be used to trade various Resources (resources) in the game.
Realms (for Adventurers) Official Twitter: https://twitter.com/LootRealms
Realms on Opensea: https://opensea.io/collection/lootrealms
Realms Staking: https://bibliothecadao.xyz/settling
Realms white paper: https://docs.bibliothecadao.xyz/lootverse-master-scroll/
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