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StepN Chief Growth Officer Mable: Why Gas Hero will be the next application to define on-chain gaming

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The StepN team’s new game Gas Hero will be released to the public within 24 hours.
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Original author: Mable Jiang
Translated by: Odaily


In this article, I will discuss why Gas Hero will become the next application defining the blockchain gaming industry, and why it is important for you (and $GMT) even if you don't play games.


Since we made StepN a defining application for chain games two years ago, millions of people have learned about non-custodial wallets and made their first on-chain swap transactions.


It's been a while since we saw another application that defines the entire category, but you'll see the next one soon. Specifically, within 24 hours.


Gas Hero is:


a) An accelerated, game theory-driven simulation game of human society


b) A playground with a clear set of rules and high degree of freedom, where people engage in cooperation and competition.


c) A social and strategy-oriented financial game (I insist on not calling it "Social-Fi" because those who know me well know how much I hate that term).


Disclaimer: This post does not constitute any financial advice, so I will not provide any advice or detailed calculations on how Gas Hero is related to the rise of $GMT. You can find all the information about the convergence and outflow of $GMT in the Gas Hero white paper (https://whitepaper.gashero.com). I'm just here to share my guess as to why some people (yes, you don't have to be a gamer to get addicted, because I'm not a gamer either) use and stay in Gas Hero. I believe some Aper will do mathematical calculations for themselves or maybe for everyone, haha. Please do your own research (DYOR).


1. Why is everyone concerned about Gas Hero? What external benefits do people get when they pay for the experience?


Anyone who pays for entertainment is seeking some form of "comfort" or positive feedback. In Gas Hero, you can always find a sense of comfort through some form of human desire: power, glory, or wealth.


Let's break down the experience people get:


a) Power: Whether you want to become a governor to rule a region or serve as an altruist, the game world is controlled or contributed by you;


b) Honor: Strategists aim to win with intelligence, while generals seek to defeat the enemy;


c) Wealth: Farmers harvest yields, while merchants profit from arbitrage opportunities;


It is important that the rules are set up simply so that everyone can find their specific point of enjoyment (as you can see from my list, a desire can be achieved in multiple ways). Anything within the rules is allowed, so the means of achieving these desires are also diverse.


2. Who is making the payment?


To become a leader in Gas Hero or win a certain level of victory in PvP, one needs to spend something and equip the necessary equipment before being competitive.


First of all, these individuals have incentive mechanisms for prepayment before becoming competitive high-end players. They hope to get a larger share of the return - leaders profit from the NFT market fees, and PvP winners profit from auction house revenue. Players who try to become leaders but fail, as well as PvP players who lose in competition, pay this fee.


In addition, people who choose the wealth experience route are actually liquidity providers, as they constantly bridge the price arbitrage between goods listed in PvE resources/auctions and goods listed on the secondary market.


3. Why do people keep coming back to play this game?


There are two key design concepts in Gas Hero: Hope and Bonding.


Hope comes from any event with probability: reproduction, upgrade, opening capsules, etc. Knowing that the chance of a certain event is low has never deprived people of the joy of actually obtaining a low probability result. People tend to believe/hope that they are lucky, and they will feel particularly happy when hope becomes a reality.


Bonding is endowed through activities that require cooperation or competition. When people know that working together to complete a team task can make everyone better, they will not only cooperate, but even attract those who have not yet cooperated to join their team. When a person is defeated by someone who is close to his/her strength, he/she is likely to want to try again and surpass the opponent in the next attempt.


By balancing hope and regret correctly, as well as maintaining sufficient communication between players, the experience curve will fluctuate but trend upwards. Even if they do not achieve their desired outcome (i.e. becoming a jurisdiction leader or winning in PvP), they will try again in the next election cycle because they received some small positive feedback along the way, and new hopes and old connections always encourage them to stay.


For more information about Gas Hero's design concept, please click here;


4. Why are more people interested in joining this game?


Obviously, as a social/strategy-oriented financial game, money is very important, but this remains to be revealed by true players, so I will not participate too much in the discussion of prices.


This game world will naturally attract more people to join because the mechanism is designed to benefit those who can cooperate well in advance. When a person is attracted by the experience provided by the game, they are motivated to bring more players to the game and educate them about the game, because they can get a better experience by working together.


5. What did we learn from STEPN that made Gas Hero a good game theory simulation world?












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