Original Title: "SERAPH: In the Darkness" Chaos Legacy Test Concludes Successfully: Exploring Innovative Blockchain Gaming Economic Models
Original Source: SERAPH
Translated by: BlockBeats
"SERAPH: In the Darkness", a highly anticipated dark ARPG mobile game, recently completed its third round of internal testing - the "Chaos Legacy Test". Starting from November 22nd and lasting for 30 days, the test verified its unique game economy model and gameplay, and players' NFT equipment will also be preserved.
As a game developed based on the classic gameplay of ARPG with a dark theme from the golden age, SERAPH provides players with a series of gameplay such as equipment collection, refinement, enhancement, and character building, and incorporates more innovative MMO elements, including leaderboard rankings, PvP, and multiplayer teaming, enhancing the game's playability and social interaction. It is worth mentioning that this blockchain game can be played for free and provides players with the opportunity to earn economic benefits while playing. In SERAPH, players of all kinds can enjoy a high-quality gaming experience, which also reflects the SERAPH project team's commitment to creating a sustainable and healthy blockchain gaming economy.

The focus of this round of internal testing is whether its economic model is feasible. During the testing period, the development team maintained a fast update frequency, continuously fixed game bugs, and timely adjusted its economic model and gameplay issues. After the test ended, the base price of NFT assets released by Seraph significantly increased, reflecting the community's support for the Seraph team and demonstrating confidence in the future development of the game.
The data highlights of this internal test include: 5401 activated accounts, 10,016 game characters created, and a significant increase in high-level characters. In addition, players' daily average online time reached 7 hours, indicating a high level of player engagement. The player retention data is also very impressive, with 89.45% retention on the second day, 45.37% retention on the 14th day, and 33.52% retention on the 30th day, all of which reflect the game's high attractiveness and player loyalty.

Regarding player distribution, the Pan-Chinese players in the Greater China region have the highest proportion, accounting for 48.0%, followed by Southeast Asia and South America. North America and Europe also gradually increased in the latter half of the testing period, reflecting the popularity of "SERAPH" worldwide.
Regarding NFT trading, the total transaction volume of SERAPH's multiple series of NFTs during the internal testing period on all platforms reached 4,479 ETH, demonstrating the market's high recognition of the game.
"SERAPH" has been working hard to build its official Twitter and Discord communities, further strengthening interaction with players, and hosting a series of AMAs and events. The team has established close connections with players, and each AMA and community event has attracted widespread participation from players and fans.
In the future, "SERAPH" will continue to optimize the gaming experience and plan to launch a new series of NFTs based on the Bitcoin ecosystem, including inscriptions and PFP, to meet the needs of global players and iterate on the economic model, embracing Web3 while retaining Web2 players. With the continuous updates and iterations of the game, we look forward to greater development of "SERAPH: In the Darkness" in the blockchain gaming industry.
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