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Big Time Community sharing: How to develop consensus assets and interest-earning assets in chain games?

Read this article in 16 Minutes
Read about Big Time, an RPG
原文标题:《Big Time- The top AAA blockchain game》
Written by: Big Time Chinese Community Leader, Peicai Li


Big Time Project Introduction


The game introduction


Is a aaa massively multiplayer online RPG game. We compare ourselves to 80% Diablo and 20% World of Warcraft. The core gameplay is everyone in a team to brush the copy, beat the monster upgrade off the skin, and then go to play a more advanced copy. By killing monsters and bosses, players will have the chance to gain wearable NFT gear and other valuable scarce resources such as rare fashions, weapon skins, SPACE NFT, etc.


It is currently in Alpha Test early access. Currently, we have 1000 gold, 3000 Silver and 8000 Jade players playing the game, and the open beta is scheduled for the second half of the year.


The team is strong, recruiting an all-star team of game industry veterans from companies like Epic Games, Blizzard, EA, and Riot.


Participation:


Currently, if you want to participate, in addition to the centralized Pass card mentioned earlier, participate in the experience. Gold card silver card jadeite card according to different time open into, different levels of cards, the game for advanced levels of NFT explosion rate is different, in the game before the public test, all entered the game card holders can always play.


The requirement for computer configuration is GTX 1060, which only supports Windows system at present.


There are currently three copies, and the randomness is strong. The higher the level of the copy, the more likely it is to drop the higher level OF NFT. Therefore, there is a great deal of uncertainty about the return cycle of the game.


Currently, the types of NFT in games can be divided into two categories based on functionality and aesthetics, with functionality like space and aesthetics like various skins.


An introduction to space


There are 600,000 Spaces in total, and nearly 24% of them have been sold in two launches, with plenty of space still unsold.


Space will have a lot to do with economic models and can be used to upgrade skins, fight monsters in the game, collect tokens, etc.


Here's how space will be used: After the open beta, everyone will have a pocket metaverse. The pocket metasomes are like your own home, which you can enter at any time. Space is installed in the metasverse of your pocket for use. For example, if you want to obtain a Token, you have to install a time guard on it. The time guard will produce a sand of time. If you put the sand on your body and enter the replica to fight monsters, you will get the replacement Token.


Space can also be used to upgrade skin. There are two things that can be installed on space to upgrade the skin. One is armory, which is used to upgrade the skin of armor. There is also a forge forge, which is used to upgrade weapon skins. All skins are cosmetic and have no effect on the nature of the game.


About in-game NFT


Currently there are valuable NFT in the game including skins, Spaces, blind boxes, etc. Currently, all NFT in the game are on centralized servers. When the game is open to public beta, there will be a Vault feature to link NFT on centralized servers.


How do I transition from web2 to web3


Attract web3 gamers through the popularity and profit effect of the game itself.


As for web2 game players, first of all, we have found a large number of anchors in foreign game broadcast platforms for trial play and game promotion. Learn about the game through real contact with the player. Because these groups have also been exposed to chain games like Axie before, they are definitely more acceptable to us from the perspective of gameplay. Here, some users take the initiative to buy jade card and silver card to participate in our game after accepting our trial invitation.


For Web2, in addition to online promotion, we have also come into contact with many traditional game associations. After the end of the public beta, the game can be played for free, and we will make corresponding offline promotion.


Current game registration:


I signed up with Gmail. At present, there is no need to bind wallet to play the game. After the end of the public test, we will connect the Vault function and put our NFT online. Only then do you need to bind your wallet.


How to solve the current NFT drop pressure problem?


At the present stage, NFT in the game does have some selling pressure, but because the current entry is gold users, and through a high threshold, I believe that after the end of the public test, a large number of free players can enter, there will be a certain degree of selling pressure. It's more about creating fun games to attract new players.


How to solve the gold requirements of Web3 users?


There are two stages. One is gold and silver card users, whose NFT burst rate is relatively high during this period. If at this time, can hit the quality of good NFT, then will greatly help return the cost; Secondly, after the open beta, Gold Diggers can actually get started faster than the average gamer, and in this process, it may have a certain first-mover advantage.


Is the current patch progressing?


Yes, patches are getting better and lots of new features are being added.


Core assets and core user needs of chain games are discussed


Current chain swims inside asset sex value, I think value is very important.Think that the income source of many chain games may be the transaction fee of assets. Monkey, for example, has not yet made games, but it has been very successful in building assets, generating thousands of Ethereum transactions per day. This is a very exaggerated number.


Many blockchain games currently make two mistakes. One is that information comes before asset. But in my opinion, many web3 games should put asset before information.In other words, don't emphasize how much fun your game is, but how much assets you have.


As we said, there are two broad categories of assets: consensus assets and interest-bearing assets.A lot of chain games put interest-bearing assets before consensus assets. It's a matter of opinion here, but my opinion is actually a bit wrong.


The problem with interest-bearing assets is that if you're earning a lot of interest, there's more and more pressure to pay it back.


Many chain games have had this problem before. For example, some Token releases rely on liquidity mining, such as STEPN and Axie Infinity. The pokemon of Axie Infinity is the most typical interest-earning asset. When it was popular, people chased it. The main source of value was not consensus, but because I could play SLP with it and reproduce it. This interest-bearing asset is essentially a Ponzi structure in my view. This Ponzi structure is great at the beginning, providing strong positive feedback: as long as someone comes in to pick up the old user's disk, it keeps a good interest rate.


Similar to defI mining early will have a high APR. But the point is that the number of new users can only grow by a certain amount. Once the growth rate of new users stagnates, the interest of existing users is not guaranteed. Old customers are not protected, your asset prices continue to fall, and then you have what we call a death spiral.


This can even affect your consensus assets.


Monkeys are clever at this. The monkey does have interest-bearing assets, such as occasional airdrops and land, but it is more of a consensus asset.


To summarize, there are two points of view: asset first or information first? Is consensus asset priority or interest asset priority inside asset? Most of the current chain travel may not have found the right path.


What is the core value proposition of a linked game user?This question is crucial.


I think there are two main things: 1, I want to have assets, I want to make money. There are two ways to make money. One is if your assets appreciate in value. For example, you hold BTC, BTC rise you make money; The other thing is that your assets earn interest. I hold a Token that will pay me interest.


The second is informational. I'm in the game for fun. But web3 users must put asset before information. Because if I am in pursuit of information, I go to play warcraft, king of Glory on the line, from this point of view, I think a lot of chain game project to understand is not a lot of.


At this stage, monkey has struck a balance and reached an agreement between the asset pursued by users and the profit pursued by the project side.


There is also a logic that assets are the most important, and it is not impossible to find out how to create high-value consensus assets.


(1) First of all, I think a strong consensus asset must be on Ethereum. Because right now Ethereum is the most decentralized and security consensus.


(2) The scarcity of consensus assets is guaranteed by blockchain. There are 10,000 monkeys, for example.


(3) How to spread consensus among project parties. There may be some meme factors in it. How to create your own meme? For example, the monkey successfully created a PFP meme. Saying this thing is a Picture of profile can be a symbol of your identity in blockchain. When you make a profile picture, it represents who you are. As mentioned by Bigtime, 0 May also want to create a meme, but it still needs a lot of efforts from the project side to make it popular and become a trend.


What many project owners don't realize today is how to create a successful consensus asset within their own projects.


Interest-bearing assets are certainly needed and useful at the start of the project. But interest-bearing assets can't go into pure Ponzi. Bitcoin, for example, also has certain interest-bearing assets in the early days, but interest-bearing assets are gradually transformed like consensus assets.


The interest-bearing assets that I think are doing better are Ponzi. The problem with Ponzi is that it uses the asset itself as the source of interest. Maybe the interest is my token, and it will be accompanied by token inflation.


Whether this source of interest can be transformed externally, I think, is more important. For example, BTC and ETH, the early interest sources are newly added assets, which are gradually transformed into rewards from gas fees of miners in the chain, which will be relatively healthy interest-generating assets.


Derivative discussion of in-game assets


No one cares about playability when assets are not fully protected. This is a relationship between prerequisite, secondary and necessary. -- GaoG. Q (K& S)


A strong consensus asset must have a security guarantee behind it. An asset that can be deprived of value at any time cannot be placed in a high position. - Peicai Li


In the Web3 world, if confidence in an asset is in doubt, then the project itself is bound to have a big bottleneck. -- hu xuanfeng -- GameFarmer


The reason why the fiat currency is stable is built on the strong government to do the credit multiple. No matter how big a game company is, it is unlikely to get the same credit guarantee as the government. - WYF


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