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"Domestic industry" versus "international exchange rate"? How to understand the P2E economy

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In the past, MMORPGs and apps were like foreign exchange controls, but now P2E is liberalizing foreign exchange controls. How can we stabilize the exchange rate?

Jason Kam, founder of Folius Ventures; Mable Jiang, partner at Multicoin Capital


本文梳理自 Mable Jiang 与 Jason Kam 在个人社交媒体平台上发布的对话观点,律动 BlockBeats 对其整理如下:


Jason Kam


我的新看法就是以前 MMORPG(大型多人在线角色扮演游戏)和 APP 都是像外汇管制,现在 P2E 外汇管制全面放开了,在货币政策独立,资本自由流动之下,汇率不可能稳定。唯一稳定方式是创造持续的对于本国货币的需求, 也就是产业升级促使本国货币成为刚需品购买的唯一本位。


换言之就是,得有外部现金流进来不断地购买游戏内流通货币,这个除了玩家,我觉得还需要考虑商家本身的消费。一国货币为什么能成为硬通货,且升值而不影响国内经济?一条很重要的理由就是是产业升级。升级了之后,未来全世界需要构建产业链就必须买该国的产品,而且只能用该货币付费。相当于全球寻租,以该货币为锚。


Mable Jiang


因此我认为在这个背景下,传统世界中原本对立的用户和商户(广告商)成为了一体:在体系中用户们可以为了快感(更好资产、更少时间、更爽体验)和社交地位(炫耀)而消费,商户也可以基于用户成就和经历进行定向宣传(目标用户会因接受了宣传而获得激励),而这里的用户和商户可以是同一个体。


Another key issue we have been discussing is how to identify "organic demands" in games rather than simply hyping NFT's "speculative demands" : the money paid by individuals seeking publicity is scarce as a commodity for "attention".


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