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Take six popular chain games as examples to understand the common mechanism of GameFi

Read this article in 70 Minutes
Analyze the current chain game mechanism from the perspective of gameplay, Token design and player revenue.
Record me listening to 6 friends explain 6 Gamefi mechanics
Original source: 0xcF37


Axie Infinity:


- Axie Infinity is a decentralized turn-based strategy game built on the Ethereum blockchain, originally on the Ethereum main chain, then migrated to the self-built Ronin side chain due to high gas costs and latency issues. The main carrier is the website, and the developer is Vietnam Sky Mavis. After two rounds of seed financing, a total of 1.5 million DOLLARS, it was selected into ubisoft Entrepreneurship Lab in June 2020


- The gameplay is traditional card battle, fight by collecting pets, PVP and PVE. Although AiXE is ostensibly collecting pets, each pet has 4 skills, each skill is a card, and only 3 pets can be carried per battle. In fact, each battle is a card battle with 12 cards. In the gameplay cycle, the Axie spirit (card group) selected to participate in the battle before the game, and after entering the match, the game is played based on the action points of each round. After the game, the SLP (also tradeable Token) obtained by the winner can be used to incubate a new Axie. Top PVP players can also earn AXS coins for incubation and cash. Each season lasts from ten days to several months


- According to the user journey, users need to purchase the NFT elf in Ethereum first, the threshold of entry is 3 Axie; To start the game, through activities, battles and so on to obtain SLP coins.


50SLP for daily tasks; PVP matches reward different SLPS based on the number of trophies and will fluctuate dynamically (no SLP below 800, 800-999 -- 1 SLP per win, 1000-1099 -- 3 SLP per win, 1100-1299 -- 7 SLP per win, 1300 -- 1499 -- 8 SLP per win, 1500 -- 1799 -- 9 SLP per win, 1800 -- 1999 -- 10 SLP per win, 2000 -- 2199 -- 11 SLP per win, 2200+ -- 12 SLP per win), Gain up to 100SLP in PVE mode (levels 1-4:1 SLP per victory; Rank 5-9:2 SLPS per victory Level 10-14:4 SLP per win; Level 15-16:6 SLP per victory; Level 17-20: Random 6-10 SLP for each victory; Level 21-36: Random 10-20 SLP for each victory.


And AXS from ladder ranking (500 to 12.5 AXS for the top 300)


- SLP 可用于在交易所交易和在繁殖及升级中消耗;AXS 则主要用于繁殖或出售。在繁殖过程中,每个 Axie 有繁殖次数上限,最多 7 次,且母代不能与子代繁殖;每次繁殖需要消耗 SLP 和 AXS Token ,其中 SLP 的消耗会随着繁殖次数的增加而上涨,以此来增加 Axie 的繁殖门槛,保证 Axie 的增长速度不会过快


There are dominant genes and two recessive genes in six parts of each Axie, among which the dominant gene is the explicit part (determining value and skill).


Each part of the new Axie entry will inherit any one of the three gene entries in the two Axis parts at random, and the probability is the sum of the inheritance probability of the entry in the two Axie


- In addition to selling Axie in the market, it can also earn rewards by participating in daily active tasks. This mechanism can reduce the probability of Axie being sold when the price of Axie drops. This adjustment mechanism is only effective within a certain range. If the price of Axie is so low that the breeding income is less than the breeding cost, the SLP demand will decrease rapidly, and the decrease of THE SLP demand will lead to the decrease of the profit space of users, which will further reduce the enthusiasm of users to participate in, thus forming a death spiral. SLP and Axie have unlimited output, which itself has brought a certain degree of inflation. Maybe this is also how the Axie team plans to launch THE MMO+ management class in 22, to further retain users.


Illuvium:


【 introduction 】Illuvium, a role-playing game that combines NFT collecting, nurturing, and fighting, is expected to launch in the first quarter of next year. The premise of the game is that you are exploring space in a spaceship and accidentally crash on a planet called Illuvium, which is filled with mythical beasts called Illuvials, officially translated as Iru. As a result, you become an explorer and hunter on this planet, and you need to capture these Iru, bring them to your side, and upgrade your Iru through PVE and PVP matches to make them more valuable.


[Game highlights]The game has several advantages. One is that it's a triple-A 3D masterpiece based on the Unreal Engine, with much better graphics and smoother controls than some existing games. Another is that it is based on immutable Layer 2 network, so there is no need to pay gas fee for NFT transactions. In addition, from the perspective of the lineup of investors, there are relatively strong, some well-known institutions and individuals, as well as the cooperation of YGG trade union; Finally, from the player's point of view, this is a game that requires no entry fee, everyone can play for free, play together, and even have the chance to get some very rare NFT.


【 Gameplay 】


Now let's talk about the gameplay of the game. The core of the game is to capture the Iru and bring them into your lineup to play against computer or human players, and then upgrade your Iru to increase their value. You need to mine resources from the surface of the planet, use these resources to synthesize a fairy ball, and then fight against the computer-controlled Iru. After winning, you can use the fairy ball to try to capture it.


Iru: Iru is the most valuable NFT in the game, because the more you capture, the less likely the iru is to be captured overall. After the player captures the Iru, they will join your team and help you fight the wild Iru. Elu are classified in three ways. The first is rarity, on a scale of 0 to 3. The second is the attribute, which includes water, earth, fire, nature and air. There is a restrained relationship between the attributes. For example, the Fire Iru can deal additional damage to the nature Iru, which will increase the playability of the lineup configuration. , the third is professional, the beast has five professional, respectively is a soldier, guardians, thieves, psions and empathy, the routines as general automatic card against, or play chess game, is you need according to the properties and occupation, lu to arrange their stance, better play to their ability.


[Battle] The game is still based on PVE, that is, players capture the Iru, form a stronger lineup, and then go to defeat and capture the more powerful wild Iru. The game also offers a PVP mode where you can bring your squad to compete against other real players, but the reward mechanism of this system is not very clear, presumably it will be a ladder ranking system, and then periodically give some rewards to the top players.


[Other NFT] In addition to the Iru, the player-controlled characters also fight, and you can use resources mined from the surface of the planet to synthesize their weapons and armor. These weapons and armor are NFT, so you can buy better ones from the game's exchange. There are also in-game skin NFT, which you can also buy to make your weapons and armor a little more cool.


This is how the game is played. Let's look at the game's currency model. The game involves 3 currencies, ETH, FUEL and IVL. ETH is used to buy and sell NFT in the game's exchange, FUEL is used to collect money and complete some economic activities in the game, IVL is pure community governance currency, has nothing to do with the game. $arg, can be bought with ETH, can be used to krypton gold, such as in the yi lu and give it a quick treatment after injury, after the mining planet resources pay better elves ball, in the planet's surface instant transfer, etc., these economic behavior can quicken the pace of the players to grow, so will need to pay, of course, these costs will become one of the sources of income of the game. Another source of revenue is the 2.5% fee players pay to buy and sell NFT on the IlluviDEX exchange.


在 IlluviDEX 交易的手续费都是 ETH,会直接进入到游戏的金库里;之前说的氪金玩法支付的$FUEL Token ,会通过一个 ETH 和 FUEL 的池子,转化成 ETH 之后输入游戏金库。金库会定期在 Sushiswap 上把 ETH 换成 IVL,来给持有 IVL 的人分红,并给 staking 的人提供质押收益。IVL 这个社区治理币总共会发行 1000 万枚,目前已经发行了 200 万用来融资,150 万给开发者团队,150 万给到金库,还有 100 万用来启动项目。目前玩家可以通过 yield farming 来获得剩余的 300 万枚,然后等明年游戏正式发售后,会给游戏玩家总共 100 万枚作为奖励。


[Infrastructure] Infrastructure has been mentioned a little bit, so I can summarize it here. The transaction infrastructure of the game is imX Layer 2 side chain, the biggest highlight is that players do not need a gas fee and can complete transactions in 400ms on average. The game engine is based on Unreal Engine, the one used to develop Fortnite. The web service is based on Amazon AWS. Finally, there is a technique that optimizes the graphics.


[Marketing] The game's Twitter account now has over 200,000 followers, and Discord has nearly 240,000 users. In addition, the game will release some trailer and inside Leak videos on YouTube to let people watch part of the gameplay first, and also contact some game anchors or crypto-related anchors to do some interviews or propaganda.


【赚钱】至于如何赚钱的话,游戏理论上确实是零门槛,但首先零门槛的话你很难捕捉到高级的伊鲁兽;另一方面是随着捕捉数量增加,伊鲁兽整体上会更难捕捉,所以免费玩家和后加入的玩家可能都会肝的比较辛苦。现阶段要赚钱的话可以考虑购买 IVL Token 并且质押;或者可以去 opensea 买一些开发者的 NFT,比如一些周边贴纸啊,徽章啊,还有那种 4D hollogram 等等,等游戏热度进一步提高后可能还会升值。


Aavegotchi:


1. Overview


- Aavegotchi is a pet nurturing game developed by Pixelcraft Studios

- Each Aavegotchi is a little ghost living on the Ethereum blockchain, essentially using ERC-721 standard NFT

- The gameplay is similar to that of Tamagotchi's pet breeding, the goal is to create your favorite little ghost

- Twitter: 89.5K followers

- Discord: 20,000 people in the community

- 持有 GHST(Aavegotchi 原生 Token )的地址数:70,505


2. Core gameplay


Aavegotchi form


One of the main purposes of Aavegotchi's development is to participate in the rarity ranking and compete against each other for Aavegotchi's rarity/experience/closeness. The Top100 winners of each "season" can share the token prize pool. Of course, this part of the reward does not cover Aavegotchi's expenses, players are mainly after the glory of the leaderboard.


The overall value of Aavegotchi is determined by five indicators: rarity, intimacy, rank, ghost, and pledged assets, with the first three being the most important.


1) rarity


The rareness of Aavegotchi is determined by the value of six characteristics: AGG = attack value, NRG = energy value, SPK = Terror value, BRN = brain value, EYS = eye shape, EYC = eye color;


Aavegotchi's characteristics are determined when the portal (the device that incubates Aavegotchi) is opened. Features are classified as "common", "rare", "rare" or "mythical".


Each Aavegotchi feature is not the higher the better, but the more extreme (0 or 99) the better. Extreme numbers mean distinctive advantage, which corresponds to a higher rarity score, while intermediate power numbers mean mediocre performance, which corresponds to a lower rarity score.


Players can purchase equipment to increase or decrease certain Aavegotchi features, thus increasing Aavegotchi's rarity. For example, equipping Aavegotchi with a sword might increase his aggression, while equipping Aavegotchi with a Bob Marley shirt might decrease his energy level. Therefore, highly rare items are also valuable. In addition, equipment also has the function of decoration and distinction of identity.


2) Intimacy value:


The intimacy value of each Aavegotchi starts from a fixed value of 50 at birth, and then increases or decreases according to other factors. At present, the most important ways to enhance intimacy are daily interaction with the owner and purchasing intimacy potions.


The rule for interaction with the host is 1 point for every 12 hours of touching, and 1 point for every 24 hours of not touching. So Gelato developed a robot that can touch Aavegotchi automatically instead of interacting with Aavegotchi manually.


Intimacy potion can provide 2-10 intimacy value, can be purchased in the mall;


It's worth noting that intimacy can be used for subsequent Gotchiverse mining, so the highly intimate Aavegotchi is currently the focus of player cultivation.


3) Experience value:


Aavegotchi can increase his level by voting in AavegotchiDAO and gaining more experience by participating in mini-games. Aavegotchi gains one soul point per level 3, which can be used to increase or decrease a trait;


At present, the most important way to obtain experience points is to participate in community activities (lectures, voting).


- Aavegotchi transaction price


Gotchiverse


Gotchiverse is an open world built by Aavegotchi that offers a variety of mini-games. It is still in development and is expected to launch in late December 2021 or January 2022.


Gotchiverse's core gameplay is mining resources + mini-games where Aavegotchi holders can mine mines and build structures (houses, defenses, warehouses, etc.) on land called realms, while free players play liquidators fighting for minerals on land. Activities on Gotchiverse mainly revolve around land and resources.


- Gotchiverse is a vast land with three different zones: The Citaadel, The Grid, and The Beyond


The Citaadel. The Citaadel is The home base of Aavegotchis in Gotchiverse and will not be invaded by Liquidator. An important landmark within the castle, the Great Portal is a magical structure that protects the Gotchiverse Citaadel and takes a small portion of Alchemica in return.


The Grid. The Grid contains everything outside of Citaadel, much richer than The Citaadel world, but at The same time LickQuidators lurk around every corner, Aavegotchi players need to build walls and towers on The land to defend against LickQuidator attacks. Aarena is The arena for Aavegotchi in The Grid, where Aavegotchis with enough mental capacity can compete against each other in an epic battle Royale battle royale. The Lickquidators head to the Phantastic Grounds to play shooters.


The Beyond. The game will not be unlocked until 2023.


- Resource type:


Gotchus Alchemica(ERC20 Token )是 Gotchiverse 上的主要资源,包括四类元素:Fud、Fomo、Alpha 和 Kek。它们可以组合用于制作装置(installation,有实际用途)、装饰物品(Aesthetica,仅作为装饰)以及其他物品。具体的物品功能和资源消耗量仍在开发中。


Token

Total Supply

FUD

100000000000

FOMO

50000000000

ALPHA

25000000000

KEK

10000000000


- Resource obtaining mode:


Mining: After Aavegotchi builds a mining rig and warehouse on the land, Alchemica begins to passively accumulate, some of it going into the warehouse, some spilling into the nearby map, and some into the Great Portal. This is probably going to be the dominant resource acquisition method in the future;


Collection: Aavegotchis and LickQuidators can roam the map and collect Alchemy from mining overflow;


Alchemy channeling: Aavegotchis can channel their energy directly into the land, using intimacy to exchange Alchemica;


Public guidance: Aavegotchis can also collectively guide Alchemica when a Gotchi Lodge facility is built on the land.


- Type of Land:


The total supply of Gotchiverse Lands (Realm) is 420,069. The first 155,069 realms will be unlocked and distributed over two years, including the Citaadel and Grid regions. The remaining Realms are currently hidden away in an area called The Beyond and will be unlocked later to provide new gameplay experiences;


The land is divided into three sizes: Humble (8*8), Reasonable (16*16), Spacious (32*64), with the following resources:


Among all the land, 40% humble, 40% Reasonable and 20% Spacious, but as the Spacious land size is 32 times that of Humble and 8 times that of Reasonable, Therefore, the amount of resources contained in it is 76% of the total system


- Land Sale Status:


Two rounds of land auctions have been completed:

On November 2, Aavegotchi completed its first land auction, selling 14,000 plots worth $2.3 million. Within a week after that, Aavegotchi completed a land lottery and handed out 6,000 plots.

On December 9, Aavegotchi completed its second land auction, selling 7,000 plots of land. Within a week, the raffle will be completed and 3,000 plots will be distributed.


At this point, The Citaadel area has almost been sold, and a third land auction is expected to be held before The game opens, mainly for The sale of The land in The Grid.


- Observations on land value:


Land within Citaadel is not liquidator free and therefore is a great location for mining and will enjoy a premium in The future (relative to The Beyond and The Grid);


At present, the value of Humble land is about 90GHST ($210), Reasonable land is about 185GHST($440), Spacious land is about 1200GHST (2832). According to the amount of resources, the larger the land is, the cheaper it is.


Only the land closest to the central area enjoyed the central premium, while the rest of the land value was relatively average.


- Gameplay Evaluation: Low paying players can get A Lickquidator for free and unlimited through air drops and other means and pick up resources on the land. The landowners, in addition to hiring Gotchi to produce, built fortifications on the land and trod out to wipe out Lickquidator. The game was designed by an unbalanced antagonistic mechanism to promote cooperation between Gotchi and landholder players, and to attract new players through Lickquidator, a free player delivery channel, forming strong intra-office competition.


- Note: Gotchiverse is expected to launch in late December 2021 or January 2022. The gameplay above is just a rough outline of the game, and many details are still being worked out.


3. The Token


- 在 Aavegotchi 中,有比较成型的经济体系,主要元素包括 Token ,NFT 资产,交易所等;


- Token :GHST(约$2.6/个)


GHST is intended to serve as the basic ecosystem currency for the purchase of various on-chain Aavegotchi assets. These assets include portals, Aavegotchi, equipment, consumables and collectibles, and other goods. In addition, GHST has several other functions, such as pledge mining and DAO voting.


4. Infrastructure


- Underlying Public Chain: The game is built on the Ethereum side chain Polygon (Matic).


- Token 兑换:


Stablecoin exchange: Use DAI stablecoin provided by MakerDAO

Decentralized Exchange exchange: Use Quickswap exchange (DEX on Polygon)


- Crypto pledge: Deposit agreement where BTC, ETH, USDT, etc. are pledged to Aave using Aave (decentralized lending agreement).


5. Game lifecycle


- Aavegotchi was launched at the end of 2020, a year ago;


- Aavegotchi Haunt 1 (first Haunt NFT) in March 2021, Aavegotchi Haunt 2 (second Haunt NFT) in August 2021, timing of Aavegotchi Haunt 3 not yet confirmed;


- Complete The Citaadel and The Grid by The end of 2023 and unlock The Beyond


- Aavegotchi designed Liquidator's free player experience to support resource gathering and selling, enabling free players to play to earn. Aavegotchi drains and transforms through liquidator, allowing players to truly benefit from strategies and technologies and return to the competitive nature of the game itself, which is expected to have a long life cycle.


6. How players benefit


- Cultivating Aavegotchi:


Players add value to Aavegotchi's price by "touching" Aavegotchi daily to increase intimacy, and by participating in community events to increase experience points.


- Purchase of land for mining:


Players can buy land now, collect Alchemica resources by building devices in the future, and make profits by selling resources.


Town Star


Vendor:Gala Games


Development Team:Town Star is a farming game developed by the co-founder of Zynga, which made the popular Farmville game.


Platform:The browser


Type:Simulation run


Not only was it Gala Games' first game, it was also the first farming game in the chain game space;


In the world's first play-to-earn town builder built by Gala Games, players use NFT in-game items to complete Daily Challenges and gather TownCoin rewards!


玩家将在虚拟的地球上选择土地并建立城镇,通过农业种植、商品制作实现商业贸易并获取星星。在当前测试阶段,每个赛季获得前 100 名的玩家可以获得 GALA Token 奖励。需要注意的是,测试阶段的 Town Star 是一个中心化的游戏,游戏内所有的积分、金币等均非链上 Token ;


The Weekly Competition in the first row belongs to the competitive area, and the top 500 players will get a reward of $75-10,000 per week. Free in the second line belongs to the leisure and entertainment area, where novice players can get familiar with the rules of the game and the properties of various products, and accumulate enough experience before going to the competitive area to earn high bonuses. After selecting the region, click "JOIN" on the right to enter the game;


General process of the game:


This stage of development is very similar to the real world. Agriculture, animal husbandry, industry, manufacturing, etc. The system forces you to enter the next industry by adjusting the production speed.


Design towns and design the most efficient outputs to get the most stars;


The stars are related to the number of times you trade and the amount of money, that is, the number of times you drive to sell something is proportional to the price of the thing you buy; In this world, prices do not change. It is an ideal economic model in an extremely short time.


[Fixed] Star rewards for top 100 players VS $75-10000 for top 500 xp in the past


It lasts for a week except it starts at a different time and it lasts the same time, like a different time test;


Game process


At first, I will choose from the world map

3 types of terrain (desert, forest, plain) * Orientation 4 types * Distance from large cities * surrounding environment;

After selecting the site, the system will give the initial capital of 25,000 and 40 barrels of gasoline. Gasoline is the fuel for external trade and cannot be purchased. If the fuel system is not established before the gasoline runs out, the game ends, and the money is the same.

Car capacity is 10, warehouse capacity is 20;

The plain is suitable for farming


I adopt the method of the method and the vast majority of online more consistent, sucrose economy broken, because the sugar cane crops is more expensive, the production of sugar, 31500 yuan, it is easy to do save the fuel system of money, the challenge is to myself, because each sugar production must be at least 4 minutes, restricted to timber production and delivery of the cutting speed and sugar cane;


The process of the game should be restrained. In many cases, expensive goods take a long time to produce and have to wait. Therefore, unless the money is running out and workers are spending money all the time, don't waste gasoline in selling sugarcane.


The sucrose economy is divided into three strategic stages


1 sold sugarcane, and started to build a sugar factory and storage when gasoline was still 23-25, and began to produce sugar. Because the price of sugar cane 10 was 31500, much more expensive than that of sugar cane 10 4000, we only sold sugar cane to save gasoline


2. When there are 13-15 barrels of gasoline left, we are ready to set up the oil system. This system needs more than 80,000 yuan, which is about the amount of sugar sold for three times


3. After the completion of the oil system, the countdown to death has been cracked, and the remaining strategy can be explored freely to see which strategy is the most efficient. Because the difference in geographical location and endowment causes the difference in future production materials, it is the time to explore freely when the oil crisis is cracked.


What's interesting:Can make the best of the little wisdom, and the use of the players themselves on the clods of 16 * 16 squares, set all kinds of agriculture, animal husbandry, industry or infrastructure to build a dynamic operation of the economic system and earn profits, if the game to play well, then the player itself ability in business is definitely not low, at least have a vision;


Threshold:It's completely free. Unlike Axie, where you first buy digital assets or install a client, you only need to register an account to play directly on the web, which is very convenient.


Token: Token ——TownCoin Token 将成为区块链游戏「城镇之星」的官方 P2E 奖励 Token ;TOWN 币发行日期是 2021-10-29,发行价格为$0.1709,发行最大供应量是 100,000,000,000 TOWN;


TOWN 是一种通过玩游戏/自己充钱获得的奖励 Token ;


TOWN STAR PRICE CHART


NFT:Release date: 2021-11-11. Run a farm and earn while playing mode that allows players to own tradeable blockchain-based items that can be used with other items in the game;


How to get:1. Some can be purchased through GALA, ETH, BAT, and Coinpayments.net (like most items in the GALA Game Store); 2. Some can only be purchased through TOWN;


Benefits: Use NFT to earn daily TOWN rewards;


NFT is introduced:


1. Store props:With such limited space (16 x 16), storage is always an important part of the game. In order to produce higher-level goods, it may be necessary to have a higher volume of storage items to prevent taking up a lot of space in the town. So far, there are several storage building NFTS available in stores that can be used to store different crops. These storage NFTS can completely replace silos that store only basic crops. Here are the storage buildings available, each with four different capacities. The higher the rarity, the higher the P2E bonus.


Grape storage, salt storage, wheat storage, sugar cane storage;


2. Produce accelerators: These buildings are also known as "Farm Stands". In general, these buildings provide passive resources for the surrounding buildings. These items are now more than just farm shelves, here are a few examples;


Wheat frame & have spent -- Passively supply wheat to nearby buildings, the higher the rarity, the more wheat you supply;


Sugarcane frame & have spent - Passive supply of sugar cane for surrounding buildings, the more rare it is, the more sugar cane it provides;


Water tower/Alpha Fountain & NBSP; - Passively provides water for surrounding buildings and fields, the higher the rarity, the more water is provided;


Solar panel & NBSP; - (three kinds of rarity) passively providing solar energy to the surrounding buildings;


Haunted house fragments; -- Any one of the six fragments can passively supply oil to the surrounding refinery. The main tower provides the largest area of oil with a radius of 3. In addition to oil, the haunted porch regularly produces pumpkins that headless gardeners deliver to the nearest silo;


Tesla coil & NBSP; -- Like solar panels, Tesla coils can passively provide energy to the surrounding building, but they have the added advantage of producing energy on a regular basis. In addition, the energy is produced without the pollution associated with other power plants;


3. Robot helper:From robots that build houses and transport things to the extremely rare ancient farm robots (whose use in the game has not been revealed), these adorable Little Town Star robots are so ubiquitous in Gala Games' ecosystem that even the most dedicated collectors struggle to get their hands on them all;


Farm robots -- Unknown;

Crane Robot -- This upgraded builder can move three times faster than the construction workers in the game;

Pixie Bot - This bot was originally released as a holiday recommendation bonus for harvesting and transporting all sugar-related crops and products.

Salt-making Robot - This robot was originally released as a recommendation award in early 2021 and can assist in the production of all salt-related crops and products.

Mr. Bucket - Mr. Bucket is able to assist with all the water facilities in the TOWN. Now he can only buy water from TOWN in the shop.


4. Skin:Mirandus Theme collection special edition Skin Sets, every 10 unique sets have 5 different building skins. Each skin is a transferable or tradeable NFT;


Each kit comes with a special Dragon Voucher. Collect 10 Dragon Vouchers to become the owner of Mirandus's Dragon.


Difficulty: How to solve the economic deadlock, the initial will give the player 25000 capital, 40 barrels of gasoline, if within 40 barrels of gasoline, can not self-supply gasoline, the game can not continue, because the store can not buy gasoline. Farmers, loggers, architects, and car drivers all need wages, so they use the initial capital.


Strategic game models: figuring out how to run your business, where to put what, and how to make the most of your resources from the start; The second is to make good use of resources, start by grabbing land on the world map, in fact each terrain has its own advantages. Each player's strategic placement possibilities vary greatly due to different terrain resources, and the depletion of economic resources forces the player to make better use of them. This challenge motivates the player to keep experimenting, and it feels great to turn a bad thing into a good thing, to keep putting your brain to work;


Attributes of each part of the game:


The city of skyscraper icon: the materials produced by the farm need to be sold in the city. If they are too far away from the city, too much gasoline will be consumed and the time of capital settlement and return will be affected.


Every time a driver or crew makes a delivery, it consumes gasoline, and once the player can't establish a fuel production system before the fuel runs out, no matter how many goods the farm produces, it can't be sold, and the farm economy is dead and Game over. The backer facilitates the development of steel industry and wine industry; Rely on water to facilitate the rapid development of cake industry;


Gala Games, producer of Town Star games


Goal: Making Blockchain Games you "ll actually want to play.


Gala Games is a game platform that uses blockchain technology to focus on the fun of Games, introducing multiple game genres, including MOBAS, simulation operations, RPGS, tower defense, strategy, and more, and will co-develop Games with multiple game manufacturers. His first game, Town Star, has received a lot of praise;


Design philosophy: The concept of Gala Games' gaming platform is "fun first." Rather than using simple Games to prove the usability of blockchain, Gala Games uses blockchain as the underpinning to build top-tier Games for traditional gamers. On Gala Games, players can not only experience the charm of a major game, but also fully control their game assets through blockchain (using NFT to represent characters, items, and other game assets), while earning revenue through their game skills in GameFi.


在去中心化层面,Gala Games 引入了节点生态系统,用户可以通过购买节点许可证的方式运行节点,以参与平台的去中心化治理,并获取 GALA Token 和 NFT 奖励。


Game ecology: Gala Games  Being both a game developer and a game aggregator/game store, except Gala Games  In addition to the games developed by the team itself, other game manufacturers will also be attracted to launch games on the platform (which need to be approved by the vote of the nodes). Gala Games will then generate standardized encryption kits, NFT libraries and wallets that other game vendors can integrate into their Games and access. Gala Games ecosystem.


Gala Games 生态中的游戏均可发行 NFT 道具,用户可以使用 ETH、GALA、BAT 这三种 Token 购买道具,以在游戏中获得额外加成,相当于传统游戏的内购机制。


When you play Gala Games, you can use your email address to register as your game account, and you will be asked to save a mnemonic. Gala Games has five Games planned so far.


Skyweaver


1, & have spent What kind of game is it?


A) Card game, you can own, exchange and give your own cards in the game. Each player controls a hero and fights an enemy card, winning a game when the opponent runs out of health, and losing when they lose all health


b) 基本信息:游戏在 Polygon 上开发的,目前没有发 Token ,但金卡和银卡是可交易的数字资产 NFT,目前游戏卡片只接受 USDC 支付。在热度上,推特粉丝 1.7w,discord 上有 8 万成员。总融资额达到 1325 万美金。开发团队是区块链游戏工作室 Horizon Blockchain Games,除了 Skyweaver 之外还开发了以太坊生态的 web3 钱包平台,游戏主策划也曾是《万智牌》的游戏策划。由 Reddit 联合创始人 Alexis 基金领投并监制


2, & have spent What is the economic model of the game?


A) Simple summary:


I. Player: Vs. NFT (NFT) A trading, similar to a small stock market, there is a price difference between buying and selling. Generally, the lower the number of cards, the higher the price


Ii. Game vendors: Earn bid-ask spreads (7% fee) and tickets


B) First of all, there are three types of cards in this game, namely Basic, Silver and Gold (puka, Silver and Gold). Only Gold and Silver cards can be traded, puka is not involved in trading. It is worth noting that the only difference between the three cards in terms of function is that puka has a purple frame, silver card has a silver frame and gold card has a gold frame. There is no difference in the function of the three cards in the war, but you will respect the other one when you see the gold card. This is because the only way to get a gold card in a closed Beta is to win three games in a row in Conquest mode


C) Introduce the modes of the game. There are five modes


I Tutorial, only the first 4 levels to get familiar with the game


You can play up to level 15 in the game


Iii. Private vs. friends


Conquest Arena, which requires a Ticket to enter. The Ticket is a silver card or 1.5 USDC (no tokens are issued yet, players can only purchase game cards via USDC via the in-game market). However, a silver card is usually worth more than 1.5 USDC, so the advice is to either charge directly or sell the card and pay 1.5 USDC for it. Conquest mode: Win a game in a row and get a silver card, win two games in a row and get two silver cards, and win three games in a row and get 1 gold +1 silver. Experience points will be increased regardless of whether you win or lose. Once you lose or have won three games in a row, the game is over


V. RanK is a free Conquest with no Ticket, but there is no way to earn gold or silver cards by winning the game, only experience. Every level up gives you at least one Rank card, which means you can get a Rank card for free


D) Summary of obtaining gold and silver cards


I. Silver Cards: Win at least 1 game in Conquest + Market + weekly competition mode (see who gets the most points every week, top 500 can get cards)


Ii. The gold card: Conquest + Market (this is also the reason for Respect, because it is stated in Beta closed Beta mode that it has passed at least three levels, Beta only gave 50 DAI= USD, but it may cost 8000+ USD to buy gold card, so there is no way to get it at present)


E) Market operation mechanism:


I. In order to start Skyweaver economy at soft launch, Horizon will provide an initial supply of 40 silver cards with a starting price of about 1.5 USDC each, and 25 gold cards with a starting price of about 10 USDC will provide initial liquidity first


Ii. How is the price of the card determined? The automated market maker AMM model (which guarantees that the product of two numbers is constant) matches prices according to demand and sells to the system rather than directly to the counterparty


Eg: 10 * 10 = 100; 9*11.11=100, must cost 11.11-10=1.11 to buy


3. Clever game design


A) The scarcity of gold cards: only 8 gold cards will be generated every week. After the week, these 8 gold cards will not be generated. The number of gold cards generated depends on who can win three games in a row. Each time you win three games, you are randomly given one of the eight gold cards. Instead of giving them to you immediately, they are printed and distributed a week later. On the official website, you can see which 8 golden cards are available and the countdown to their release. It also encourages players to come in early and play Conquest more often.


This mechanism will give everyone a belief: each card has a limited number of cards, but if money keeps pouring in, the gold and silver cards I currently hold will definitely appreciate in the future, so I prefer to spend time, energy and money playing Conquest mode to win gold and silver cards. It seems to tell everyone: although you may start as a poor loser, but as long as you play ok and some luck, you can have their own assets, and can make a fortune in the future. My current question is that Curry has a total of 500 cards, 8 cards per week, which is a year and 10 weeks from now, almost all of them will be used up. Officials say there may be other card art forms, but the details are not disclosed yet


B) Low barrier of games:


I. Many chain games may have tens of thousands of entry barriers, or to buy land/horses, but this game has zero entry barriers, and you can play Conquest mode even if you don't want to spend a penny on gold and silver cards. Even if you don't want to spend 1.5 USDC to buy a Ticket and play Conquest, you can still play the free Ranking mode and experience all kinds of cards, which greatly expands the user base


Ii. Excellent screen, mobile phone, PC, web can play, no need to download the client on the computer, very smooth, no need to buy NFT props, zero investment can play


4. What is the infrastructure and how much is the gas charge


A) On the Ethereum side chain Polygon (Matic)


b) 开发团队设计了 Web3 以太坊钱包 Sequence,Skyweaver 其实是构建在 Sequence 钱包上的应用,钱包中能交易 Token ,并展示收藏的 NFT。但钱包交易功能仅支持 Uniswap、SushiSwap、Matcha 三个 Dex,Sequence 保留着现有互联网的用户习惯,可以用谷歌或者 Facebook 等账户登录和找回密码


c) Niftyswap 基于 Uniswap,这是一种在以太坊上自动交换 Token 的协议。Uniswap 用于交易可替代资产,如 ERC-20 Token ,而 Niftyswap 是用于物品(ERC-1155 Token )的协议。两者都旨在促进易用性和促进高效交易


5. What about the game lifecycle


A) It has been in internal test since it was launched in 2019, and Soft Launch will be launched on November 25th this year. At least the current mode can be played for more than a year (for 500 cards, 8 gold cards will be unlocked every week).


6. Can you make money as a player


A) If the skill of the card is ok, you can get gold and silver cards, especially gold cards. The number of gold cards has been determined and will not be changed, so you can make money. The incentive mechanism of the game is also fairly fair


Star Atlas:


Today, I would like to share with you Star  Atlas, flaunted 3A level production specifications, has a beautiful game screen and a strong team lineup.


At the beginning of the introduction of Star  Before Atlas, I'd like to make a small observation:


- Current   Gamefi is generally weak in game Play, so I think it has a very large space for future development. Moreover, the mode of "Play to earn" is also in line with the trend of future games, and the fact that players have more ownership is intuitively attractive to me


- At the same time, the future of blockchain games seems to be shifting towards playability, where Star  Atlas is one of the most eye-catching projects.


Let me give you a brief introduction


Star Atlas is a massively multiplayer online role-playing game.


- Background: In the distant future, three factions emerge in the Galaxy, competing for resources, territorial conquests and political dominance.


- Players can join factions that directly influence the progress of the meta-universe and earn real-world income through their contributions. So how to do that, I'll elaborate on that later.


- Star Atlas combines various advanced technologies such as blockchain, real-time graphics, multiplayer video games, and decentralized finance to build the next generation of gaming metaverse.


- 游戏除了白皮书之外,还和经济学专家合作撰写了一份有关经济模型的论文(可以在官网查看),为游戏的经济运行奠定了基础,描绘出了一种全面由 Token 驱动,具有完全自治能力的元宇宙经济蓝图。所以从这点可以看出,开发团队还是把 tokenomics 想得比较清楚.


- In terms of infrastructure, Star Atlas runs on the Solana public chain, trades on Serum, uses Unreal Engine 5, and has strong development technology support. Again, I want to emphasize this. In recent years, there have been a number of traditional games based on Unreal Engine 5, such as Rainbow 6, Medal of Honor, and the much-anticipated black myth of Goku on YouTube these days


Well, with all that said, there's actually one thing I want to emphasize


- The game is still in the early stages of development and is expected to be available for public beta next year. Today, December 16th, a mini&NBSP was released after a few months of delay; Game, but I looked at Staking this morning on YouTube and found no gaming. Presumably, you can start using assets you've already bought, such as ships, to give to unions in return for rewards


- I think you can keep an eye on them if you are interested. All progress will be posted on Discord and Notion, because the biggest risk in looking to invest in or decide to play this game right now is if and when it will be finished. And how complete is the finished product (because it has given the market a lot of hype)


So back to the game itself


- Objectively speaking, the overall look and feel of the video is very good from all aspects of the game design. The network is beautifully done and the graphics are really cinematic


Game economy design is fantastic:


First Star  The core of Atlas is four types of assets:


1) Monetary Assets:


- Star Atlas 有两种 Token ,为所有的运⾏活动提供动⼒

- ATLAS


Game currency


Purpose: It can be used in the game, all the expenditure and income will be paid in the form of ATLAS, such as the purchase of NFT in the game market, refueling for the ship, maintenance of machinery, etc. ATLAS is required to pay


- POLIS


治理 Token (类比于传统金融的 Equity)


Purpose: For each level of governance, representing the share of the pledge in the game, the vote in the DAO where the pledge is made, and the control of the Treasury. The first element is the trading medium, and the carrier is the double-agent system that represents the two agents


2) Land system


Use: land is its whole game inside an important production resources, the production of resources, must have land

Features: Added land tax


3) In-game items


Purpose: Economic activities including exploration need these items, different ships. Crew members have different uses and specialties, such as fighting, loading cargo and so on


4) In-game resources


Use: resources for production, etc

It's not NFT, it's a homogeneous asset


There are three main strands to an economic system


- The first thread is production, the second thread is exploration, and the third thread is top-level governance DAO


- The three influence each other. First, its production serves its exploration, and at the same time, some of the resources and equipment acquired by its exploration in turn continue to serve its production, and it serves further exploration.


- At the same time, economic activities such as production and exploration, or the flow of all economic activities, will bring income to DAO's Treasury. DAO will decide how to collect, how much to collect, and how to spend the income. Meanwhile, for the long-term development of the game ecology, DAO also has the responsibility of maintaining the steady inflation of the economy like the central bank. By modifying taxes or controlling the amount of money in circulation


- production


Production also includes mining and synthesis techniques

It requires raw materials, electricity, technology, elements of production that mimic the real world

There is a corresponding need for mining, synthesis, and capEX construction of buildings and equipment to facilitate production


Adventure -


So why produce things? Exploration, combat, that's what's at the heart of what we do as mMORPGs

The consumption scenario is predictably rich

Combat expeditions all require the input of a large number of materials, equipment and personnel. War, as we all know, takes a great toll on the economy

Imagination: how do pacifists play, how do people who want to make money play, how do complex systems lay the foundation to accommodate diversity


- Top-level governance


This piece is also very interesting, it will be effective use of land, do the system design governance, by adding land tax, a sound feel that this is really a virtual  The world


All land can only be owned and leased to protect users from eviction or discrimination as a result of leasing land. To discourage flipping -- when a market agent buys land and then simply holds it, planning to profit from its rise in value and therefore not putting it to use -- the game uses a land price tax. DAO sets the price of land tax and the currency is ATLAS. The amount depends on the land grade (the higher the land tax is, the higher the land tax is). The top-level DAO can adjust the global level limit. This mechanism provides dynamic protection against flipping and balances the value of the land with the potential productivity of the site


If the landowner does not pay the tax, the land will eventually be taken back for auction, and all the buildings on it will become unusable (but will not stop being taxed). After a while, the reclaimed land will be auctioned off by the local authorities, and the remaining funds will be returned to the original owners after taxes and fines have been paid.


As a test case, some districts could implement a Harberger tax instead of free governance. Rational-driven land value tax. A theoretical tax system based on the following two principles:

(1) There is a fixed rate set by the governing party. Landowners define the value of their land and then use that value to calculate the taxes payable;


(2) Any market agent may at any time purchase land from the original owner for the value set by that owner as the tax base


Game Stage Planning


- The development team had a dream to create the first AAA chain game, but the development cost of Star Atlas was much higher than other chain games, so the development team wisely divided the game into five stages.


Phase 1: OpenSea Asset Sale (Done)


- The project will first sell some of the assets in the game on OpenSea, and the assets bought by players will be used in phase 2. Players' assets can also be transferred to the Solana chain via the Solana-Ethereum bridge, which is easy to do as long as the economic model is established.


Stage 2: Web mini-games & NBSP; (Done)


- Web mini-games as the minimum viable product of Star Atlas, players and collectors can use or trade game assets here. Simple as it is, it is a crucial step in the success or failure of a game: on the one hand, it needs to be developed quickly to maintain popularity and grab players' attention with other chain games; On the other hand, if quality is ignored in order to catch up with the schedule and reputation is ruined, the subsequent development of the game will be seriously affected;


- The mini game was originally scheduled for release on July 24th. It went live on December 16th.


- This indicates that the development of Star Atlas game is much more difficult than originally expected, and there may be delays in the future, but it is also worth looking forward to;


Stage 3: Dock components sales


- The smooth launch of web mini-games is just the first step. To accommodate all the cool effects in the game,


- The entire game will be based on Unreal Engine 5, which is used by many mainstream games like Fortnite. The first part to be developed based on Unreal Engine 5 was the dock module. In this mode, players can view their final in-game assets and use them in the shipyards of their chosen faction.


Stage 4: final pre-sale beta


- Star Atlas will be developed at this stage and all assets purchased by the player will be available for use in the game.


Stage 5: Continuous sales


- The project team will continue to develop new expansions and create more game assets. Players can also trade these assets, and the project side receives a fee for the transaction. The new expansion is likely to be "Redemption Battle". In the game, players can bid for related game assets, similar to blind boxes, until the auction is successful, the player will know what assets.


infrastructure


Solana


- Solana is a high-performance blockchain without sharding, probably the most efficient public chain available today.


- The core innovation of the Historical proof consensus mechanism (PoH) can introduce a time system that other underlying technologies cannot do, encode the time (historical proof) as data, and prioritize transactions, so it does not need to communicate with each other to complete consensus like other public chains.


- First adoption of   The GPU parallel processing mode, other blockchains are single-threaded, Solana is the only multi-threaded block chain, can parallel transfer.


- Throughput up to   65,000 TPS, block generation time about 400 milliseconds, fast transfer


- The cost of a single transaction is negligible


- Solana is not EVM compatible and is not as easy for developers to migrate to as BSC and Heco. Solana is more scalable and centralized, so it sacrifices some security


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