Original author: 0x13, rhythmical BlockBeats
After people got tired of DeFi Melon and Vegetable mining, the focus turned to NFT. Obviously, however, NFT did not reach the height of DeFi.
The leader of NFT is MEME, the highest peak,The token price of MEME increased 20 timesHowever, it never occurred to me that when NFT started mining, it was at its peak. After that, countless copies of MEME appeared in the market, and there was no wealth effect like MEME.
But the NFT market is still warm, and a number of subsequent projects have been born with the name DeFi+NFT, but in reality they are still playing the old game of liquid mining. Many projects even just copy the code to create a mine pool and then promise investors to launch a variety of collectable NFT, but most coin investors are not convinced.
After the market calmed down, the price of MEME tokens dropped to three figures, only about a tenth of the high.

DeFi mining spreads by the wealth effect caused by composability, which is clearly not currently appropriate in the NFT domain. Why don't we go back in history and see what's the real imaginative feature of NFT?
CryptoKitties and Gods Unchained, once the two trump CARDS of blockchain games.

Data from Nonfungible.com showed that CryptoKitties and Gods Unchained ranked second in terms of the volume of transactions since their emergence. CryptoKitties and Gods Unchained, in particular, were among the top two. The volume of transactions even reached about five times that of the second leading Gods Unchained.
Back when CryptoKitties was born, with its fresh gameplay and cute shape, it quickly gained popularity among the public. Even as the trading volume of players surged, the Ethereum network was down for a while, with the highest transaction price reaching 600ETH (about $170,000). Up to now, although there are many new chain tour, but no other can attract so much attention.
However, it seems that CryptoKitties' gameplay is a bit monotonous. Essentially, CryptoKitties buys pet cats first, then lets them reproduce with other cats, and then sells them. There is no other way to play CryptoKitties. And some of the more ordinary cats often do not sell, and those unique cats are hard to find. After the novelty, it doesn't spawn more gameplay to retain players.
Again, Gods Unchained, it is called block chain version of hearthstone legend. As anyone who has played Hearthstone knows, it is a strategic game that gives advanced players a better experience while also making it harder for beginners to get started. Players need to set up their own card groups, and each round has to be played with careful calculation. Complex card and combo combinations are difficult for novices to cross.
In November 2019, Gods Unchained launched the card trade, and erC-721 transactions took off, approaching 4 million in a single day. GU's enthusiasm is evident.

CryptoKitties and Gods Unchained form and form CARDS, which are the two main features of CryptoKitties and Gods Unchained. These are the two movements that attract the most traffic in the NFT field. What if there was a game that combined the two?
Develop + CARDS concentrated in a game, lovely painting style overlay not difficult battle strategy appears on the same screen at the same time, how much wave will be created?
Axie Infinity, for example.
On October 26, COon announced the latest Lauchpad project as Axie Infinity, which caused a lot of discussion in the market. This is not the first time Coinstone has set up shop in the NFT. In August, The Sandbox launched Launchpad, and since then The Sandbox has seen its growth. In addition to working with famous IPs such as Minecraft, Bear and The Smurfs, every land presale has sold out in a very short time. With the launch of Axie Infinity, all aspects of the potential game have seen a surge in Numbers.

As of press time, Axie Infinity has topped the list with 5,709 transactions over the past seven days and a total turnover of about $372,800, according to NFT data statistics website Nonfungible.com.

On the DAU side, Aleksander said in his AMA that Axie Infinity had a record high of 7,293 online players on November 1. According to the latest statistics, Axie Infinity has over 10,000 weekly live users, a 30% increase, and 3008 new players, a 96% increase.

"Axie Infinity is a Pokemon inspired world," says the Axie Infinity white paper. Indeed, the various pokemon in the game, the Axie, are very attractive. Just like CryptoKitties, this newt based elf can also reproduce the next generation, and they also have unique shapes and properties due to genetic factors. At the same time, it further expands the gameplay, introducing combat mechanics.
Players need to buy three elves to form a team and play against other players or NPCS. There is an attribute restraint relationship between elves, and the four skill CARDS each elf has are determined by its own body parts, which are inherited.
More interestingly, players receive SLP after winning, which can be sold or used to breed elves. It is fair to say that Axie Infinity has cleverly combined the two ways of playing so that they are both and are inextricably linked.
And the setting of the card skill will elevate the game experience to a higher level. Axie Infinity has four fixed skills just like Pokemon, but Axie Infinity needs to draw CARDS to randomly acquire skills that can be used in this round. At the same time, due to the energy mechanism, the number of skills that can be used in each round is limited, which requires players to anticipate and plan.
In front of the "Gods Unchained" in the card games, Axie Infinity's performance is bound to be compared with it. However, compared with Gods Unchained, Axie Infinity is much less difficult, more suitable for the public to grasp, and less competitive, making Axie Infinity more suitable as a casual game.
Axie Infinity's ambitions do not end there. Axie Infinity will soon launch its original governance token AXS, introducing such functions as pledge and governance into Axie Infinity meta-universe.

At The same time, Axie Infinity will also launch land play, similar to The DCL and The Sandbox, where players can buy land and earn money by placing their own games on it. If the previous "Play to Earn" mode in which players Earn money by selling love potions and elves is through the set game, then in the future "Play to Earn" 2.0 will be earned by players creating their own games. Players will become the real owners of the game and Axie Infinity will become a platform.
Axie Infinity is indeed planning to do just that. Its core team is expected to gradually delegate power to players over the next few years, with players governing the game. The future Axie Infinity will assume a platform function such as gaming, social and even employment.
"Mobile mining as the core is appealing to the masses." "But for the rest of it, I don't think it will add any more value to the project," Axie Infinity co-founder and COO Aleksander told RhythBlockbeats. "On the contrary, the project is giving away valuable tokens to investors who have been very disloyal to the project."
Different from many NFT projects, Axie Infinity first made the game and then developed the functions such as pledge mining, DAO and so on, which are highly recommended by NFT at the beginning of the game. Aleksander believes Axie Infinity is more focused on the long term.
In his view, DeFi has been overhyped, leading some project parties to think it would be easy to make money by packaging their projects as "NFT+DeFi+ other buzzwords".
"For us, we've really just taken it one step at a time." Aleksander said, "we launched in 2018 Axie Infinity, at that time still no liquidity, mining and also few people understand the DeFi. What we are doing is just a steadfast and and other high-profile projects with high quality for the construction of cooperation, such as MakerDAO and Kyber Network, we focus on long-term development, rather than short-term gain. Everything we do is to make Axie Infinity has a thriving vitality, can become a game of sustainable development for a long time."
The wealth effect is the key to DeFi's transition from niche to niche, and the NFT project has been stuck in a price spiral. The prevailing view in the market is that token price is the only criterion for a good project. But Aleksander believes that the value brought by blockchain or projects is out of line with what the market thinks is worth. And he says a valuable token is great for a project because it means more people will find it and be interested in learning more about it. For Axie Infinity, the launch of AXS will allow the game to reach a whole new set of users who are traditional encryption traders rather than gamers.
The image of Pokemon easily reminds players of "Pokemon Go". The latter relies on capture, while Axie Infinity's Pokemon are mostly purchased from the secondary market. The most ordinary Pokemon cost $20, which makes it difficult to attract a large number of ordinary users. "Our own blockchain Ronin will solve the Gas problem."
Aleksander believes that high ethereum prices and Gas fees are the key to high pokemon prices, as people cannot reproduce enough pokemon to meet player demand, so prices go up. Axie Infinity will launch its own blockchain Ronin to solve the Gas fee problem, making it easier for players to breed pokemon and thus allowing more people to play. Meanwhile, new genes will be introduced into the breeding pool through more MEO elf sales in the future. "I think it's going to be very popular."
On the night of November 4, AXS COINS were officially launched and opened for trading. At the peak, the price reached 29 US cents, up nearly 300%. Aleksander said that although the increase was not as high as expected, it meant the potential upside for holding AXS tokens was huge, "so we didn't sell anything."
Aleksander is so empowered because Axie Infinity's ecosystem has shown great potential before. According to the Axie Infinity white paper, the Axie Infinity ecosystem has generated over 6,000 ETH revenue from pokemon sales, land sales, reproduction and marketing. Among them, land sales revenue 4490.0ETH, elf sales 999.49ETH, marketing costs 486.62ETH, reproductive costs 373.74ETH.

As for the future, with the introduction of AXS tokens and game updates, AXS token holders will be able to participate in pledge mining, governance and payment using AXS, which will make the incentive mechanism between game players and game developers even more interesting.
In the final phase, Ownership and governance of Axie Infinity will be fully devolved to the player. Community treasuries that deposit Axie Infinity revenues and a portion of the pledge awards, which will be launched in early 2021, will also be managed by AXS token pledgers in the future. This means Axie Infinity still has great potential in terms of future revenues.
Currently, 75% of the Axie Infinity Meta-Universe site is in an undeveloped state, valued at $8 million to $15 million, and the marketing cost exceeded $130,000 last month, which is expected to continue to soar as more new gameplay comes online. Today, investors generally value AXS at about $10 million, which Aleksander said "should be a very profitable investment for investors."
"We believe that in the future work and play will be one;
We think it's about empowering our players, giving them the opportunity to make money financially;
Above all, we dream of changing the world through the fights and collections of these lovely creatures.
Welcome to our change. "
This is a quote from Axie Infinity in the white paper.
It can be foreseen that in the future, blockchain games will be more integrated into our lives, and will not even be the applications that we only open in leisure time; Professional esports players will still exist and compete at high levels, but they are not the only ones who can make a living playing games. The so-called "game software" of the future may simply become a platform that integrates social, gaming and even employment functions.
Let's look forward to what kind of revolution blockchain games will bring to the real world. Maybe the world in the movie "Number one Player" is not far away from us.
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