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Reveal the true nature of the DApp ecology of IOST and BOS: only rely on one DApp to support the field

Read this article in 16 Minutes
The two players just prop up the IOST traffic, that is, prop up the whole IOST DApp ecology

PANews  The article published on April 17 analyzed the DApp ecology of IOST and BOS.


  4yue 17ri DApp has always been one of the key areas concerned by the industry. Its ecological development represents the commercial application capability of the block chain in the C terminal. In the final analysis, the core competitiveness of the public chain still depends on the technology. Only when the technology of the public chain can meet the large-scale commercial use of the block chain in more industries, can its DApp ecological construction break through.


In the past year, DApp seems to have broken through from 0 to 1 on the second generation of Commons represented by EOS. However, despite the breakthrough, the accumulation of 1 is not smooth. The development of DApp is faced with the dilemma of single ecology, unsustainable development and lack of heavyweight applications.


In the first quarter of this year a new on-line IOST and BOS are actively building and chain (BOS a side chain of EOS) ecology, IOST community post claims to "ecological explosion", BOS website calls "for" DApp, therefore, PAData analyzed two male DApp data on the chain, but in reality and two male chain propaganda by the development team and some distance.


Both IOST and BOS seem to be thriving at the moment, with more dapps in the two chains than STEEM, ONT and NEO did earlier. According to data of DAppTotal, as of April 9, IOST, which was launched on the main network on February 25, had 9 dapps, and BOS, which was launched on January 17, had 17 dapps.


Both IOST and BOS have only one DApp in the "supporting field".


On IOST, the DAU of EndlessGame (IOST) is 2,409, even if the DAU of the other eight dapps combined is not as good as the DAU of EndlessGame (IOST). The daily trading times closely related to DAU also presentIn this pattern, the average daily trading times of Endless Game (IOST) in the past week reached 189007, accounting for 78% of the average daily trading times of all dapps on the IOST chain in the past week.


Similarly, on BOS, the "holding field" was ONE airdrop, with a DAU of 8417 and an average daily transaction of 10,766 in the past week, both far higher than the other 16 dapps combined.


微信图片_20190417134144.png


Except for these two dapps, the daus of other dapps are all less than 200, and some have even been reset to zero. A closer look reveals an even more intriguing phenomenon: these "one-ride" stats were created by individual players. For example, according to the DAppReview about Endless Game (IOST) player's ranking, "1 liketeryfox" and "9952 crazycapitl" are the main two players, two addresses respectively contributed nearly 80000 times the total number of trading and the number of accumulated trading over 60000 times, accounting for 53% of the TOP 15 player accumulated trading times combined. "1liketeryfox" and "995crazycapitl" are the two players that drive traffic to the EndlessGame (IOST), which is the DApp ecosystem of IOST.


游戏.png


It has been online for two months with a suspected "dead" DApp


In addition, according to the data, only the average daily trading times and average daily trading volume of Endless Game (IOST) and IOST Play are close to the theoretical cognition. The remaining 24 dapps either had extremely high average daily trading volume, or extremely high average daily trading volume, and either way, it was not a healthy trading performance. Further study found that 16 of the 24 dapps had no average daily trading volume, and 6 of them had no average daily trading times.


Further, we found that there were 6 dapps with not only zero daily trading times and daily trading volume, but also zero DAU, which means no one was playing. Among them, Cell Evolution, BOS Candy Box and mini-game even the contract balance is 0, the three DApp "death" more likely.


微信图片_20190417134708.png


Overall, the game category DApp is the main type of new public link. But IOST and BOS present a different picture. On the IOST, the type of DApp is respectively gambling > Games & gt; Other/risks, the content that IOST's development team has publicly stated, the centralised trading platform, and some of the other "To B" and "To C" applications have yet To emerge. Among them, 5 gambling dapps account for 55.6% of the total number of dapps on the IOST, which belong to the dominant category. And the type sort of DApp on BOS is game > Other & gt; Exchange & gt; Gambling, with 9 game categories of DApp accounting for 52.9 percent, is the dominant category.


IOST and BOS, the current ecological constitute a monotonous, still not out of the framework of "+ gambling game", even the etheric fang has emerged financial (finance), platform (the platform) and tools (tools) does not appear, more does not appear, such as safety, health, energy, health, social, media DApp, governance, and other fields. It can be said that the ecological construction of public chain DApp is still in the first stage.


Can "burn money" still have "aftereffect"?


Whether there will be only one chain or many is a matter of debate in the industry. However, the reality is that at present, there are many main public link networks online, among which at least 12 are dedicated to building DApp ecology. Moreover, the number of DApp does not match the number of chain, which means that the construction of DApp of chain is a highly competitive field.


Founder of DAppReview NiuFengXuan in accept PANews said in an interview, and chain of three main factors including money, technology, and the user. The battle over technology is not an overnight affair, but the money is. Because at present, good DApp has the right to speak, if now the chain does not pull some "wool" to the developers, why should they put existing users and rich EOS and TRON instead of going to the other chain development?


Of the two new chains, IOST is better at burning cash. The IOST team has said publicly that they will provide IOST tokens and dividends to developers, as well as technical and promotional support. In addition, IOST has set up a $50 million fund to invest in and incubate DApp. The only "supporting Game" DApp Endless Game (IOST) mentioned in the above article was obtained through investment. This team developed the Endless Game that was ranked top on EOS for a long time. However, Endless Game still works well on EOS, which means that the "burning of money" is not enough to form an exclusive competitiveness, which can only guide the flow to some extent at best, and it doesn't benefit the whole ecology at present.


"Burning money" to fight subsidy wars is a well-established tactic in Internet circles, but the result can be a heavyweight product or a field of feathers, such as bike-sharing, that ends up with a lot of scrap metal. The same is true for the ecological construction of the chain DApp. It is better to burn with money than with no money. However, subsidies cannot continue indefinitely.


In the final analysis, the core competitiveness of the public chain still depends on the technology. Only when the technology of the public chain can meet the large-scale commercial use of the block chain in more industries, can its DApp ecological construction break through. Such as the current DApp developers to develop some game props or assets on the chain, need to use only the etheric fang has some of the middleware, so developers are unlikely to abandon the etheric fang for EOS, as long as there is no other male chain in this respect to catch up with the etheric, jeopardizing the etheric fang also can only stay in the court of public opinion, and can't shake its core competitiveness.



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