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Kimi enters the gaming industry, enabling AI Agents to take over the entire workflow from development to operations.

Beating AI News Flash: Moonshot's Kimi has launched a game development and creative work solution, attempting to move AI Agents from assisted programming to game production, participating in the entire workflow from gameplay design, 3D modeling, and engineering development to publishing and operations.


This time, Kimi is not just generating code or art assets, but directly entering game engines to work. Based on K3.1 Pro, Kimi Code, and Kimi Work, the AI can operate professional tools such as Unity, Unreal Engine, and Blender through plugins, modify existing projects, and even run games itself, review test recordings, and continue making modifications after identifying issues.


For example, planners only need to provide reference images, videos, and gameplay requirements, and Kimi can use Godot to create a 2.5D action game prototype that includes mechanics such as sword swinging, dodging, and blocking. The company claims that even without programming experience, users have a chance to produce a playable version within 1–2 days. In another demonstration in collaboration with Unity China, Kimi worked continuously for 20 hours without human intervention, reproduced the original work, and delivered a native project that can be further developed.


Moonshot is also setting its sights on game publishing and long-term operations: mass-producing advertising assets, analyzing player feedback, handling community content and localization, and even connecting AI dialogue capabilities to game NPCs through APIs.

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