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TON casual game BANANA has exceeded 8 million users in four weeks since its launch, and will launch multiple development plans in the future

BlockBeats news, September 2, official news, TON casual game BANANA driven by the CARV protocol has exceeded 8 million users since its launch four weeks ago, becoming one of the most popular mini-games in the TON ecosystem.


Since its launch on July 27, BANANA has attracted more than 8 million users, 1 million daily active users, more than 1.8 million game accounts have been bound, and players have completed more than 73 million tasks.


It is reported that BANANA is currently preparing more development plans, including trading market development (launching a trading market to allow users to trade bananas with TON as a trading currency), CARV advertising network (building a TG advertising network, the first demand-side platform version is expected to be launched within a month), project cooperation and traffic distribution (joining hands with Web2 companies such as Alibaba to integrate e-commerce and payment solutions), etc. CARV will also be committed to promoting the continued development of the TON ecosystem and plans to continue to support innovative projects and explore new frontiers in game development and data management.

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